Fix use of unitialized variables

The second in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam 2017-09-01 22:33:39 +02:00
parent dac150108a
commit 9c63ab99f0
38 changed files with 129 additions and 86 deletions

View file

@ -516,7 +516,7 @@ public:
} else {
//yield
Object *object;
Object *object = NULL;
switch (call_mode) {