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Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
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38 changed files with 129 additions and 86 deletions
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@ -516,7 +516,7 @@ public:
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} else {
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//yield
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Object *object;
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Object *object = NULL;
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switch (call_mode) {
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