Don't store shader edit path in metadata

This commit is contained in:
kobewi 2023-11-08 19:14:01 +01:00
parent 3e7f638d7b
commit 9c810ef061
2 changed files with 4 additions and 5 deletions

View file

@ -50,6 +50,7 @@ class ShaderEditorPlugin : public EditorPlugin {
Ref<ShaderInclude> shader_inc;
TextShaderEditor *shader_editor = nullptr;
VisualShaderEditor *visual_shader_editor = nullptr;
String path;
};
LocalVector<EditedShader> edited_shaders;