mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Don't store shader edit path in metadata
This commit is contained in:
parent
3e7f638d7b
commit
9c810ef061
2 changed files with 4 additions and 5 deletions
|
@ -50,6 +50,7 @@ class ShaderEditorPlugin : public EditorPlugin {
|
|||
Ref<ShaderInclude> shader_inc;
|
||||
TextShaderEditor *shader_editor = nullptr;
|
||||
VisualShaderEditor *visual_shader_editor = nullptr;
|
||||
String path;
|
||||
};
|
||||
|
||||
LocalVector<EditedShader> edited_shaders;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue