Remove [Signal] attribute from events

- Remove event as a valid target of `SignalAttribute`
- Stop adding the `[Signal]` attribute to events in bindings_generator
- Make bindings_generator use the `EventHandler` suffix to be consistent with the C# source generator
- Remove obsolete comment about the signal's delegate name
This commit is contained in:
Raul Santos 2022-08-26 00:49:14 +02:00
parent 9876382df8
commit 9c9b8fcd34
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3 changed files with 3 additions and 7 deletions

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@ -117,10 +117,6 @@ namespace Godot.SourceGenerators
source.Append(symbol.NameWithTypeParameters());
source.Append("\n{\n");
// TODO:
// The delegate name already needs to end with 'Signal' to avoid collision with the event name.
// Requiring SignalAttribute is redundant. Should we remove it to make declaration shorter?
var members = symbol.GetMembers();
var signalDelegateSymbols = members