mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 16:03:29 +00:00
Merge pull request #89491 from thimenesup/compute_dispatch_indirect
Expose bindings to compute dispatch indirect of rendering device
This commit is contained in:
commit
9cba6ec216
2 changed files with 10 additions and 0 deletions
|
@ -5554,6 +5554,7 @@ void RenderingDevice::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant);
|
||||
ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set);
|
||||
ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch);
|
||||
ClassDB::bind_method(D_METHOD("compute_list_dispatch_indirect", "compute_list", "buffer", "offset"), &RenderingDevice::compute_list_dispatch_indirect);
|
||||
ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
|
||||
ClassDB::bind_method(D_METHOD("compute_list_end"), &RenderingDevice::compute_list_end);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue