Improve editor template workflow

Co-Authored-By: jmb462 <jmb462@gmail.com>
This commit is contained in:
fabriceci 2021-10-11 11:30:59 +02:00 committed by jmb462
parent 28174d531b
commit 9d5b807059
29 changed files with 944 additions and 528 deletions

View file

@ -33,6 +33,7 @@
#include "core/config/engine.h"
#include "core/core_constants.h"
#include "core/io/file_access.h"
#include "editor_templates/templates.gen.h"
#include "gdscript_analyzer.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
@ -55,68 +56,44 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("\"\"\" \"\"\"");
}
String GDScriptLanguage::_get_processed_template(const String &p_template, const String &p_base_class_name) const {
String processed_template = p_template;
#ifdef TOOLS_ENABLED
if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
processed_template = processed_template.replace("%INT_TYPE%", ": int");
processed_template = processed_template.replace("%STRING_TYPE%", ": String");
processed_template = processed_template.replace("%FLOAT_TYPE%", ": float");
processed_template = processed_template.replace("%VOID_RETURN%", " -> void");
} else {
processed_template = processed_template.replace("%INT_TYPE%", "");
processed_template = processed_template.replace("%STRING_TYPE%", "");
processed_template = processed_template.replace("%FLOAT_TYPE%", "");
processed_template = processed_template.replace("%VOID_RETURN%", "");
}
#else
processed_template = processed_template.replace("%INT_TYPE%", "");
processed_template = processed_template.replace("%STRING_TYPE%", "");
processed_template = processed_template.replace("%FLOAT_TYPE%", "");
processed_template = processed_template.replace("%VOID_RETURN%", "");
#endif
processed_template = processed_template.replace("%BASE%", p_base_class_name);
processed_template = processed_template.replace("%TS%", _get_indentation());
return processed_template;
}
Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
String _template = "extends %BASE%\n"
"\n"
"\n"
"# Declare member variables here. Examples:\n"
"# var a%INT_TYPE% = 2\n"
"# var b%STRING_TYPE% = \"text\"\n"
"\n"
"\n"
"# Called when the node enters the scene tree for the first time.\n"
"func _ready()%VOID_RETURN%:\n"
"%TS%pass # Replace with function body.\n"
"\n"
"\n"
"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
"#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
"#%TS%pass\n";
_template = _get_processed_template(_template, p_base_class_name);
Ref<GDScript> script;
script.instantiate();
script->set_source_code(_template);
return script;
}
bool GDScriptLanguage::is_using_templates() {
return true;
}
void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
String _template = _get_processed_template(p_script->get_source_code(), p_base_class_name);
p_script->set_source_code(_template);
Ref<Script> GDScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
Ref<GDScript> script;
script.instantiate();
String processed_template = p_template;
#ifdef TOOLS_ENABLED
if (!EDITOR_DEF("text_editor/completion/add_type_hints", false)) {
processed_template = processed_template.replace(": int", "")
.replace(": String", "")
.replace(": float", "")
.replace(":=", "=")
.replace(" -> void", "");
}
#else
processed_template = processed_template.replace(": int", "")
.replace(": String", "")
.replace(": float", "")
.replace(" -> void", "");
#endif
processed_template = processed_template.replace("_BASE_", p_base_class_name)
.replace("_CLASS_", p_class_name)
.replace("_TS_", _get_indentation());
script->set_source_code(processed_template);
return script;
}
Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(StringName p_object) {
Vector<ScriptLanguage::ScriptTemplate> templates;
for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) {
if (TEMPLATES[i].inherit == p_object) {
templates.append(TEMPLATES[i]);
}
}
return templates;
}
static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, Map<int, String> &r_funcs) {
@ -236,7 +213,7 @@ Script *GDScriptLanguage::create_script() const {
/* DEBUGGER FUNCTIONS */
bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
//break because of parse error
// break because of parse error
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_line = p_line;
@ -1383,8 +1360,8 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context,
}
if (!script.ends_with(".gd")) {
//not a script, try find the script anyway,
//may have some success
// not a script, try find the script anyway,
// may have some success
script = script.get_basename() + ".gd";
}
@ -2770,7 +2747,7 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t
}
if (indent_stack.size() && indent_stack.back()->get() != tc) {
indent_stack.push_back(tc); //this is not right but gets the job done
indent_stack.push_back(tc); // this is not right but gets the job done
}
}