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Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
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4 changed files with 25 additions and 19 deletions
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@ -45,9 +45,10 @@ public:
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static const String PROJECT_DATA_DIR_NAME_SUFFIX;
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enum {
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//properties that are not for built in values begin from this value, so builtin ones are displayed first
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// Properties that are not for built in values begin from this value, so builtin ones are displayed first.
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NO_BUILTIN_ORDER_BASE = 1 << 16
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};
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#ifdef TOOLS_ENABLED
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const static PackedStringArray get_required_features();
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const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);
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