Fix minimap capturing events and improve its theme

Add an editor setting for minimap opacity in visual editors
This commit is contained in:
Yuri Sizov 2021-01-25 17:37:05 +03:00
parent 71f0b4f4b9
commit 9d9d0f0bc9
7 changed files with 41 additions and 5 deletions

View file

@ -981,6 +981,10 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
}
_update_graph_connections();
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
// Use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything.
graph->call_deferred("set_scroll_ofs", script->get_scroll() * EDSCALE);
updating_graph = false;
@ -4326,6 +4330,8 @@ VisualScriptEditor::VisualScriptEditor() {
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_duplicate));
graph->connect("gui_input", callable_mp(this, &VisualScriptEditor::_graph_gui_input));
graph->set_drag_forwarding(this);
float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
graph->set_minimap_opacity(graph_minimap_opacity);
graph->hide();
graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed));