Refactor RPCMode enum and checks

This commit is contained in:
Fabio Alessandrelli 2018-05-13 07:07:56 +02:00
parent a71b0830ab
commit 9de4ffde61
25 changed files with 217 additions and 328 deletions

View file

@ -747,7 +747,7 @@ Ref<Script> NativeScriptInstance::get_script() const {
return script;
}
NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
@ -757,27 +757,27 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringNam
if (E) {
switch (E->get().rpc_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return RPC_MODE_DISABLED;
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return RPC_MODE_REMOTE;
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_SYNC:
return RPC_MODE_SYNC;
return MultiplayerAPI::RPC_MODE_SYNC;
case GODOT_METHOD_RPC_MODE_MASTER:
return RPC_MODE_MASTER;
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_SLAVE:
return RPC_MODE_SLAVE;
return MultiplayerAPI::RPC_MODE_SLAVE;
default:
return RPC_MODE_DISABLED;
return MultiplayerAPI::RPC_MODE_DISABLED;
}
}
script_data = script_data->base_data;
}
return RPC_MODE_DISABLED;
return MultiplayerAPI::RPC_MODE_DISABLED;
}
NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
@ -787,24 +787,24 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringNa
if (E) {
switch (E.get().rset_mode) {
case GODOT_METHOD_RPC_MODE_DISABLED:
return RPC_MODE_DISABLED;
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return RPC_MODE_REMOTE;
return MultiplayerAPI::RPC_MODE_REMOTE;
case GODOT_METHOD_RPC_MODE_SYNC:
return RPC_MODE_SYNC;
return MultiplayerAPI::RPC_MODE_SYNC;
case GODOT_METHOD_RPC_MODE_MASTER:
return RPC_MODE_MASTER;
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_SLAVE:
return RPC_MODE_SLAVE;
return MultiplayerAPI::RPC_MODE_SLAVE;
default:
return RPC_MODE_DISABLED;
return MultiplayerAPI::RPC_MODE_DISABLED;
}
}
script_data = script_data->base_data;
}
return RPC_MODE_DISABLED;
return MultiplayerAPI::RPC_MODE_DISABLED;
}
ScriptLanguage *NativeScriptInstance::get_language() {