Refactor RPCMode enum and checks

This commit is contained in:
Fabio Alessandrelli 2018-05-13 07:07:56 +02:00
parent a71b0830ab
commit 9de4ffde61
25 changed files with 217 additions and 328 deletions

View file

@ -62,8 +62,8 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
Map<StringName, ScriptInstance::RPCMode> _variables_rset_mode;
Map<StringName, ScriptInstance::RPCMode> _methods_rpc_mode;
Map<StringName, MultiplayerAPI::RPCMode> _variables_rset_mode;
Map<StringName, MultiplayerAPI::RPCMode> _methods_rpc_mode;
Set<Object *> _instances;
//exported members
@ -116,8 +116,8 @@ public:
virtual int get_member_line(const StringName &p_member) const;
ScriptInstance::RPCMode get_rpc_mode(const StringName &p_method) const;
ScriptInstance::RPCMode get_rset_mode(const StringName &p_variable) const;
MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
PluginScript();
void init(PluginScriptLanguage *language);