Refactor RPCMode enum and checks

This commit is contained in:
Fabio Alessandrelli 2018-05-13 07:07:56 +02:00
parent a71b0830ab
commit 9de4ffde61
25 changed files with 217 additions and 328 deletions

View file

@ -1967,11 +1967,11 @@ Ref<Script> VisualScriptInstance::get_script() const {
return script;
}
ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
MultiplayerAPI::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_method) const {
const Map<StringName, VisualScript::Function>::Element *E = script->functions.find(p_method);
if (!E) {
return RPC_MODE_DISABLED;
return MultiplayerAPI::RPC_MODE_DISABLED;
}
if (E->get().function_id >= 0 && E->get().nodes.has(E->get().function_id)) {
@ -1983,12 +1983,12 @@ ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName &p_m
}
}
return RPC_MODE_DISABLED;
return MultiplayerAPI::RPC_MODE_DISABLED;
}
ScriptInstance::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
MultiplayerAPI::RPCMode VisualScriptInstance::get_rset_mode(const StringName &p_variable) const {
return RPC_MODE_DISABLED;
return MultiplayerAPI::RPC_MODE_DISABLED;
}
void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_owner) {