Use script instance binding for objects constructed from C#

Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed.
Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems.

Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference.
This commit is contained in:
Ignacio Etcheverry 2019-02-04 20:39:02 +01:00
parent 16d402147b
commit 9df44c2d2c
9 changed files with 88 additions and 19 deletions

View file

@ -135,7 +135,7 @@ class CSharpScript : public Script {
// Do not use unless you know what you are doing
friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class);
static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native);
protected:
static void _bind_methods();
@ -312,6 +312,8 @@ class CSharpLanguage : public ScriptLanguage {
public:
StringNameCache string_names;
Mutex *get_language_bind_mutex() { return language_bind_mutex; }
_FORCE_INLINE_ int get_language_index() { return lang_idx; }
void set_language_index(int p_idx);
@ -406,6 +408,7 @@ public:
virtual void refcount_incremented_instance_binding(Object *p_object);
virtual bool refcount_decremented_instance_binding(Object *p_object);
Map<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding);
bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object);
#ifdef DEBUG_ENABLED