Style: Harmonize header includes in platform ports

This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
This commit is contained in:
Rémi Verschelde 2023-06-08 14:51:32 +02:00
parent 2985a9ac34
commit 9e4315bb50
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116 changed files with 372 additions and 309 deletions

View file

@ -31,12 +31,13 @@
#ifndef JAVA_GODOT_IO_WRAPPER_H
#define JAVA_GODOT_IO_WRAPPER_H
#include <android/log.h>
#include <jni.h>
#include "string_android.h"
#include "core/math/rect2i.h"
#include "core/variant/typed_array.h"
#include "string_android.h"
#include <android/log.h>
#include <jni.h>
// Class that makes functions in java/src/org/godotengine/godot/GodotIO.java callable from C++
class GodotIOJavaWrapper {