Style: Harmonize header includes in platform ports

This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
This commit is contained in:
Rémi Verschelde 2023-06-08 14:51:32 +02:00
parent 2985a9ac34
commit 9e4315bb50
No known key found for this signature in database
GPG key ID: C3336907360768E1
116 changed files with 372 additions and 309 deletions

View file

@ -30,37 +30,36 @@
#include "java_godot_lib_jni.h"
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
#include "android/asset_manager_jni.h"
#include "android_input_handler.h"
#include "api/java_class_wrapper.h"
#include "api/jni_singleton.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "dir_access_jandroid.h"
#include "display_server_android.h"
#include "file_access_android.h"
#include "file_access_filesystem_jandroid.h"
#include "java_godot_io_wrapper.h"
#include "java_godot_wrapper.h"
#include "jni_utils.h"
#include "main/main.h"
#include "net_socket_android.h"
#include "os_android.h"
#include "string_android.h"
#include "thread_jandroid.h"
#include "tts_android.h"
#include <android/input.h>
#include <unistd.h>
#include <android/native_window_jni.h>
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "main/main.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
#include <android/asset_manager_jni.h>
#include <android/input.h>
#include <android/native_window_jni.h>
#include <unistd.h>
static JavaClassWrapper *java_class_wrapper = nullptr;
static OS_Android *os_android = nullptr;
static AndroidInputHandler *input_handler = nullptr;