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Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
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commit
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116 changed files with 372 additions and 309 deletions
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@ -30,37 +30,36 @@
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#include "java_godot_lib_jni.h"
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#include "java_godot_io_wrapper.h"
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#include "java_godot_wrapper.h"
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#include "android/asset_manager_jni.h"
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#include "android_input_handler.h"
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#include "api/java_class_wrapper.h"
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#include "api/jni_singleton.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "dir_access_jandroid.h"
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#include "display_server_android.h"
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#include "file_access_android.h"
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#include "file_access_filesystem_jandroid.h"
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#include "java_godot_io_wrapper.h"
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#include "java_godot_wrapper.h"
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#include "jni_utils.h"
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#include "main/main.h"
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#include "net_socket_android.h"
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#include "os_android.h"
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#include "string_android.h"
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#include "thread_jandroid.h"
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#include "tts_android.h"
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#include <android/input.h>
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#include <unistd.h>
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#include <android/native_window_jni.h>
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/input/input.h"
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#include "main/main.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_settings.h"
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#endif
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#include <android/asset_manager_jni.h>
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#include <android/input.h>
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#include <android/native_window_jni.h>
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#include <unistd.h>
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static JavaClassWrapper *java_class_wrapper = nullptr;
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static OS_Android *os_android = nullptr;
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static AndroidInputHandler *input_handler = nullptr;
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