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Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
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116 changed files with 372 additions and 309 deletions
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@ -28,6 +28,10 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "os_linuxbsd.h"
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#include "main/main.h"
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#include <limits.h>
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#include <locale.h>
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#include <stdlib.h>
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@ -37,9 +41,6 @@
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#include <sys/resource.h>
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#endif
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#include "main/main.h"
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#include "os_linuxbsd.h"
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int main(int argc, char *argv[]) {
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#if defined(SANITIZERS_ENABLED)
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// Note: Set stack size to be at least 30 MB (vs 8 MB default) to avoid overflow, address sanitizer can increase stack usage up to 3 times.
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