Style: Harmonize header includes in platform ports

This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
This commit is contained in:
Rémi Verschelde 2023-06-08 14:51:32 +02:00
parent 2985a9ac34
commit 9e4315bb50
No known key found for this signature in database
GPG key ID: C3336907360768E1
116 changed files with 372 additions and 309 deletions

View file

@ -28,6 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "os_linuxbsd.h"
#include "main/main.h"
#include <limits.h>
#include <locale.h>
#include <stdlib.h>
@ -37,9 +41,6 @@
#include <sys/resource.h>
#endif
#include "main/main.h"
#include "os_linuxbsd.h"
int main(int argc, char *argv[]) {
#if defined(SANITIZERS_ENABLED)
// Note: Set stack size to be at least 30 MB (vs 8 MB default) to avoid overflow, address sanitizer can increase stack usage up to 3 times.