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Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
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116 changed files with 372 additions and 309 deletions
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@ -35,17 +35,13 @@
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#include "main/main.h"
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#include "servers/display_server.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#endif
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#ifdef X11_ENABLED
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#include "x11/display_server_x11.h"
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#endif
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#ifdef HAVE_MNTENT
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#include <mntent.h>
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifdef MODULE_REGEX_ENABLED
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#include "modules/regex/regex.h"
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#endif
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#include <dlfcn.h>
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@ -57,6 +53,10 @@
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#include <sys/utsname.h>
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#include <unistd.h>
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#ifdef HAVE_MNTENT
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#include <mntent.h>
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#endif
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void OS_LinuxBSD::alert(const String &p_alert, const String &p_title) {
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const char *message_programs[] = { "zenity", "kdialog", "Xdialog", "xmessage" };
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