Style: Harmonize header includes in platform ports

This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
This commit is contained in:
Rémi Verschelde 2023-06-08 14:51:32 +02:00
parent 2985a9ac34
commit 9e4315bb50
No known key found for this signature in database
GPG key ID: C3336907360768E1
116 changed files with 372 additions and 309 deletions

View file

@ -35,17 +35,13 @@
#include "main/main.h"
#include "servers/display_server.h"
#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
#ifdef X11_ENABLED
#include "x11/display_server_x11.h"
#endif
#ifdef HAVE_MNTENT
#include <mntent.h>
#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
#include <dlfcn.h>
@ -57,6 +53,10 @@
#include <sys/utsname.h>
#include <unistd.h>
#ifdef HAVE_MNTENT
#include <mntent.h>
#endif
void OS_LinuxBSD::alert(const String &p_alert, const String &p_title) {
const char *message_programs[] = { "zenity", "kdialog", "Xdialog", "xmessage" };