Style: Harmonize header includes in platform ports

This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.

The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
This commit is contained in:
Rémi Verschelde 2023-06-08 14:51:32 +02:00
parent 2985a9ac34
commit 9e4315bb50
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116 changed files with 372 additions and 309 deletions

View file

@ -28,17 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
//
// This file demonstrates how to initialize EGL in a Windows Store app, using ICoreWindow.
//
#include "app_uwp.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/os/keyboard.h"
#include "main/main.h"
#include "platform/windows/key_mapping_windows.h"
#include <collection.h>