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Style: Harmonize header includes in platform ports
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
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@ -30,9 +30,10 @@
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#include "api/javascript_bridge_singleton.h"
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#include "emscripten.h"
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#include "os_web.h"
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#include <emscripten.h>
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extern "C" {
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extern void godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
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}
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@ -352,6 +353,7 @@ Variant JavaScriptBridge::eval(const String &p_code, bool p_use_global_exec_cont
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return Variant();
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}
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}
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#endif // JAVASCRIPT_EVAL_ENABLED
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void JavaScriptBridge::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
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