mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 07:53:26 +00:00
Use separate WorkThreadPool for shader compiler.
(cherry picked from commit 53bb897458
)
This commit is contained in:
parent
edc357633f
commit
9e5292c6cf
3 changed files with 61 additions and 24 deletions
|
@ -37,6 +37,8 @@
|
|||
|
||||
WorkerThreadPool::Task *const WorkerThreadPool::ThreadData::YIELDING = (Task *)1;
|
||||
|
||||
HashMap<StringName, WorkerThreadPool *> WorkerThreadPool::named_pools;
|
||||
|
||||
void WorkerThreadPool::Task::free_template_userdata() {
|
||||
ERR_FAIL_NULL(template_userdata);
|
||||
ERR_FAIL_NULL(native_func_userdata);
|
||||
|
@ -184,25 +186,25 @@ void WorkerThreadPool::_thread_function(void *p_user) {
|
|||
while (true) {
|
||||
Task *task_to_process = nullptr;
|
||||
{
|
||||
MutexLock lock(singleton->task_mutex);
|
||||
MutexLock lock(thread_data->pool->task_mutex);
|
||||
|
||||
bool exit = singleton->_handle_runlevel(thread_data, lock);
|
||||
bool exit = thread_data->pool->_handle_runlevel(thread_data, lock);
|
||||
if (unlikely(exit)) {
|
||||
break;
|
||||
}
|
||||
|
||||
thread_data->signaled = false;
|
||||
|
||||
if (singleton->task_queue.first()) {
|
||||
task_to_process = singleton->task_queue.first()->self();
|
||||
singleton->task_queue.remove(singleton->task_queue.first());
|
||||
if (thread_data->pool->task_queue.first()) {
|
||||
task_to_process = thread_data->pool->task_queue.first()->self();
|
||||
thread_data->pool->task_queue.remove(thread_data->pool->task_queue.first());
|
||||
} else {
|
||||
thread_data->cond_var.wait(lock);
|
||||
}
|
||||
}
|
||||
|
||||
if (task_to_process) {
|
||||
singleton->_process_task(task_to_process);
|
||||
thread_data->pool->_process_task(task_to_process);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -497,7 +499,7 @@ void WorkerThreadPool::_wait_collaboratively(ThreadData *p_caller_pool_thread, T
|
|||
}
|
||||
}
|
||||
|
||||
if (singleton->task_queue.first()) {
|
||||
if (p_caller_pool_thread->pool->task_queue.first()) {
|
||||
task_to_process = task_queue.first()->self();
|
||||
task_queue.remove(task_queue.first());
|
||||
}
|
||||
|
@ -505,7 +507,9 @@ void WorkerThreadPool::_wait_collaboratively(ThreadData *p_caller_pool_thread, T
|
|||
if (!task_to_process) {
|
||||
p_caller_pool_thread->awaited_task = p_task;
|
||||
|
||||
_unlock_unlockable_mutexes();
|
||||
if (this == singleton) {
|
||||
_unlock_unlockable_mutexes();
|
||||
}
|
||||
relock_unlockables = true;
|
||||
|
||||
p_caller_pool_thread->cond_var.wait(lock);
|
||||
|
@ -514,7 +518,7 @@ void WorkerThreadPool::_wait_collaboratively(ThreadData *p_caller_pool_thread, T
|
|||
}
|
||||
}
|
||||
|
||||
if (relock_unlockables) {
|
||||
if (relock_unlockables && this == singleton) {
|
||||
_lock_unlockable_mutexes();
|
||||
}
|
||||
|
||||
|
@ -690,9 +694,13 @@ void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
|
|||
{
|
||||
Group *group = *groupp;
|
||||
|
||||
_unlock_unlockable_mutexes();
|
||||
if (this == singleton) {
|
||||
_unlock_unlockable_mutexes();
|
||||
}
|
||||
group->done_semaphore.wait();
|
||||
_lock_unlockable_mutexes();
|
||||
if (this == singleton) {
|
||||
_lock_unlockable_mutexes();
|
||||
}
|
||||
|
||||
uint32_t max_users = group->tasks_used + 1; // Add 1 because the thread waiting for it is also user. Read before to avoid another thread freeing task after increment.
|
||||
uint32_t finished_users = group->finished.increment(); // fetch happens before inc, so increment later.
|
||||
|
@ -709,15 +717,15 @@ void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
|
|||
#endif
|
||||
}
|
||||
|
||||
int WorkerThreadPool::get_thread_index() {
|
||||
int WorkerThreadPool::get_thread_index() const {
|
||||
Thread::ID tid = Thread::get_caller_id();
|
||||
return singleton->thread_ids.has(tid) ? singleton->thread_ids[tid] : -1;
|
||||
return thread_ids.has(tid) ? thread_ids[tid] : -1;
|
||||
}
|
||||
|
||||
WorkerThreadPool::TaskID WorkerThreadPool::get_caller_task_id() {
|
||||
WorkerThreadPool::TaskID WorkerThreadPool::get_caller_task_id() const {
|
||||
int th_index = get_thread_index();
|
||||
if (th_index != -1 && singleton->threads[th_index].current_task) {
|
||||
return singleton->threads[th_index].current_task->self;
|
||||
if (th_index != -1 && threads[th_index].current_task) {
|
||||
return threads[th_index].current_task->self;
|
||||
} else {
|
||||
return INVALID_TASK_ID;
|
||||
}
|
||||
|
@ -766,6 +774,7 @@ void WorkerThreadPool::init(int p_thread_count, float p_low_priority_task_ratio)
|
|||
|
||||
for (uint32_t i = 0; i < threads.size(); i++) {
|
||||
threads[i].index = i;
|
||||
threads[i].pool = this;
|
||||
threads[i].thread.start(&WorkerThreadPool::_thread_function, &threads[i]);
|
||||
thread_ids.insert(threads[i].thread.get_id(), i);
|
||||
}
|
||||
|
@ -832,10 +841,33 @@ void WorkerThreadPool::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("wait_for_group_task_completion", "group_id"), &WorkerThreadPool::wait_for_group_task_completion);
|
||||
}
|
||||
|
||||
WorkerThreadPool::WorkerThreadPool() {
|
||||
singleton = this;
|
||||
WorkerThreadPool *WorkerThreadPool::get_named_pool(const StringName &p_name) {
|
||||
WorkerThreadPool **pool_ptr = named_pools.getptr(p_name);
|
||||
if (pool_ptr) {
|
||||
return *pool_ptr;
|
||||
} else {
|
||||
WorkerThreadPool *pool = memnew(WorkerThreadPool(false));
|
||||
pool->init();
|
||||
named_pools[p_name] = pool;
|
||||
return pool;
|
||||
}
|
||||
}
|
||||
|
||||
WorkerThreadPool::WorkerThreadPool(bool p_singleton) {
|
||||
if (p_singleton) {
|
||||
singleton = this;
|
||||
}
|
||||
}
|
||||
|
||||
WorkerThreadPool::~WorkerThreadPool() {
|
||||
finish();
|
||||
|
||||
if (this == singleton) {
|
||||
singleton = nullptr;
|
||||
for (KeyValue<StringName, WorkerThreadPool *> &E : named_pools) {
|
||||
E.value->finish();
|
||||
memdelete(E.value);
|
||||
}
|
||||
named_pools.clear();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -119,6 +119,7 @@ private:
|
|||
Task *current_task = nullptr;
|
||||
Task *awaited_task = nullptr; // Null if not awaiting the condition variable, or special value (YIELDING).
|
||||
ConditionVariable cond_var;
|
||||
WorkerThreadPool *pool = nullptr;
|
||||
|
||||
ThreadData() :
|
||||
signaled(false),
|
||||
|
@ -166,6 +167,8 @@ private:
|
|||
|
||||
uint64_t last_task = 1;
|
||||
|
||||
static HashMap<StringName, WorkerThreadPool *> named_pools;
|
||||
|
||||
static void _thread_function(void *p_user);
|
||||
|
||||
void _process_task(Task *task);
|
||||
|
@ -266,9 +269,12 @@ public:
|
|||
#endif
|
||||
}
|
||||
|
||||
// Note: Do not use this unless you know what you are doing, and it is absolutely necessary. Main thread pool (`get_singleton()`) should be preferred instead.
|
||||
static WorkerThreadPool *get_named_pool(const StringName &p_name);
|
||||
|
||||
static WorkerThreadPool *get_singleton() { return singleton; }
|
||||
static int get_thread_index();
|
||||
static TaskID get_caller_task_id();
|
||||
int get_thread_index() const;
|
||||
TaskID get_caller_task_id() const;
|
||||
|
||||
#ifdef THREADS_ENABLED
|
||||
_ALWAYS_INLINE_ static uint32_t thread_enter_unlock_allowance_zone(const MutexLock<BinaryMutex> &p_lock) { return _thread_enter_unlock_allowance_zone(p_lock._get_lock()); }
|
||||
|
@ -285,7 +291,7 @@ public:
|
|||
void init(int p_thread_count = -1, float p_low_priority_task_ratio = 0.3);
|
||||
void exit_languages_threads();
|
||||
void finish();
|
||||
WorkerThreadPool();
|
||||
WorkerThreadPool(bool p_singleton = true);
|
||||
~WorkerThreadPool();
|
||||
};
|
||||
|
||||
|
|
|
@ -555,7 +555,7 @@ void ShaderRD::_compile_version_start(Version *p_version, int p_group) {
|
|||
compile_data.version = p_version;
|
||||
compile_data.group = p_group;
|
||||
|
||||
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &ShaderRD::_compile_variant, compile_data, group_to_variant_map[p_group].size(), -1, true, SNAME("ShaderCompilation"));
|
||||
WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_named_pool(SNAME("ShaderCompilationPool"))->add_template_group_task(this, &ShaderRD::_compile_variant, compile_data, group_to_variant_map[p_group].size(), -1, true, SNAME("ShaderCompilation"));
|
||||
p_version->group_compilation_tasks.write[p_group] = group_task;
|
||||
}
|
||||
|
||||
|
@ -563,9 +563,8 @@ void ShaderRD::_compile_version_end(Version *p_version, int p_group) {
|
|||
if (p_version->group_compilation_tasks.size() <= p_group || p_version->group_compilation_tasks[p_group] == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
WorkerThreadPool::GroupID group_task = p_version->group_compilation_tasks[p_group];
|
||||
WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
|
||||
WorkerThreadPool::get_named_pool(SNAME("ShaderCompilationPool"))->wait_for_group_task_completion(group_task);
|
||||
p_version->group_compilation_tasks.write[p_group] = 0;
|
||||
|
||||
bool all_valid = true;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue