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Improved update for remote scene tree and remote object.
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parent
62d86b1588
commit
9ef720908f
2 changed files with 16 additions and 14 deletions
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@ -955,31 +955,28 @@ void ScriptEditorDebugger::_notification(int p_what) {
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case NOTIFICATION_PROCESS: {
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if (connection.is_valid()) {
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inspect_scene_tree_timeout -= get_process_delta_time();
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if (inspect_scene_tree_timeout < 0) {
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inspect_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/remote_scene_tree_refresh_interval");
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if (inspect_scene_tree->is_visible_in_tree()) {
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_scene_tree_request();
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if (inspected_object_id != 0) {
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//take the chance and re-inspect selected object
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Array msg;
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msg.push_back("inspect_object");
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msg.push_back(inspected_object_id);
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ppeer->put_var(msg);
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}
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}
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}
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inspect_edited_object_timeout -= get_process_delta_time();
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if (inspect_edited_object_timeout < 0) {
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inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
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if (inspect_scene_tree->is_visible_in_tree() && inspected_object_id) {
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//take the chance and re-inspect selected object
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Array msg;
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msg.push_back("inspect_object");
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msg.push_back(inspected_object_id);
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ppeer->put_var(msg);
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if (inspected_object_id) {
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if (ScriptEditorDebuggerInspectedObject *obj = Object::cast_to<ScriptEditorDebuggerInspectedObject>(ObjectDB::get_instance(editor->get_editor_history()->get_current()))) {
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if (obj->remote_object_id == inspected_object_id) {
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//take the chance and re-inspect selected object
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Array msg;
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msg.push_back("inspect_object");
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msg.push_back(inspected_object_id);
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ppeer->put_var(msg);
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}
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}
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}
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}
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}
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@ -1850,6 +1847,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
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inspect_scene_tree = memnew(Tree);
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EditorNode::get_singleton()->get_scene_tree_dock()->add_remote_tree_editor(inspect_scene_tree);
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EditorNode::get_singleton()->get_scene_tree_dock()->connect("remote_tree_selected", this, "_scene_tree_selected");
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inspect_scene_tree->set_v_size_flags(SIZE_EXPAND_FILL);
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inspect_scene_tree->connect("cell_selected", this, "_scene_tree_selected");
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inspect_scene_tree->connect("item_collapsed", this, "_scene_tree_folded");
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