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Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
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3942c939e3
commit
9f0c6a6009
7 changed files with 19 additions and 12 deletions
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@ -2498,7 +2498,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
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} break;
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case GDScriptParser::COMPLETION_FUNCTION: {
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is_function = true;
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} // fallthrough
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FALLTHROUGH;
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}
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case GDScriptParser::COMPLETION_IDENTIFIER: {
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_find_identifiers(context, is_function, options);
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} break;
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@ -2537,7 +2538,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
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} break;
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case GDScriptParser::COMPLETION_METHOD: {
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is_function = true;
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} // fallthrough
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FALLTHROUGH;
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}
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case GDScriptParser::COMPLETION_INDEX: {
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const GDScriptParser::Node *node = parser.get_completion_node();
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if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {
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@ -3234,7 +3236,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
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case GDScriptParser::COMPLETION_PARENT_FUNCTION:
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case GDScriptParser::COMPLETION_FUNCTION: {
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is_function = true;
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} // fallthrough
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FALLTHROUGH;
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}
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case GDScriptParser::COMPLETION_IDENTIFIER: {
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if (!is_function) {
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@ -3365,7 +3368,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
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} break;
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case GDScriptParser::COMPLETION_METHOD: {
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is_function = true;
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} // fallthrough
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FALLTHROUGH;
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}
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case GDScriptParser::COMPLETION_INDEX: {
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const GDScriptParser::Node *node = parser.get_completion_node();
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if (node->type != GDScriptParser::Node::TYPE_OPERATOR) {
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