Rename server "free" functions to "free_rid" to match exposed API

This commit is contained in:
Aaron Franke 2025-06-05 00:49:35 -07:00
parent 4d231b5bf8
commit 9fbf5808a0
No known key found for this signature in database
GPG key ID: 40A1750B977E56BF
158 changed files with 724 additions and 696 deletions

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@ -338,10 +338,10 @@ void Fog::free_fog_shader() {
volumetric_fog.process_shader.version_free(volumetric_fog.process_shader_version);
}
if (volumetric_fog.volume_ubo.is_valid()) {
RD::get_singleton()->free(volumetric_fog.volume_ubo);
RD::get_singleton()->free_rid(volumetric_fog.volume_ubo);
}
if (volumetric_fog.params_ubo.is_valid()) {
RD::get_singleton()->free(volumetric_fog.params_ubo);
RD::get_singleton()->free_rid(volumetric_fog.params_ubo);
}
if (volumetric_fog.default_shader.is_valid()) {
material_storage->shader_free(volumetric_fog.default_shader);
@ -439,9 +439,9 @@ bool Fog::VolumetricFog::sync_gi_dependent_sets_validity(bool p_ensure_freed) {
if (valid) {
if (p_ensure_freed) {
RD::get_singleton()->free(gi_dependent_sets.process_uniform_set_density);
RD::get_singleton()->free(gi_dependent_sets.process_uniform_set);
RD::get_singleton()->free(gi_dependent_sets.process_uniform_set2);
RD::get_singleton()->free_rid(gi_dependent_sets.process_uniform_set_density);
RD::get_singleton()->free_rid(gi_dependent_sets.process_uniform_set);
RD::get_singleton()->free_rid(gi_dependent_sets.process_uniform_set2);
valid = false;
}
}
@ -518,27 +518,27 @@ void Fog::VolumetricFog::init(const Vector3i &fog_size, RID p_sky_shader) {
}
Fog::VolumetricFog::~VolumetricFog() {
RD::get_singleton()->free(prev_light_density_map);
RD::get_singleton()->free(light_density_map);
RD::get_singleton()->free(fog_map);
RD::get_singleton()->free(density_map);
RD::get_singleton()->free(light_map);
RD::get_singleton()->free(emissive_map);
RD::get_singleton()->free_rid(prev_light_density_map);
RD::get_singleton()->free_rid(light_density_map);
RD::get_singleton()->free_rid(fog_map);
RD::get_singleton()->free_rid(density_map);
RD::get_singleton()->free_rid(light_map);
RD::get_singleton()->free_rid(emissive_map);
if (fog_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(fog_uniform_set)) {
RD::get_singleton()->free(fog_uniform_set);
RD::get_singleton()->free_rid(fog_uniform_set);
}
if (copy_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(copy_uniform_set)) {
RD::get_singleton()->free(copy_uniform_set);
RD::get_singleton()->free_rid(copy_uniform_set);
}
sync_gi_dependent_sets_validity(true);
if (sdfgi_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sdfgi_uniform_set)) {
RD::get_singleton()->free(sdfgi_uniform_set);
RD::get_singleton()->free_rid(sdfgi_uniform_set);
}
if (sky_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky_uniform_set)) {
RD::get_singleton()->free(sky_uniform_set);
RD::get_singleton()->free_rid(sky_uniform_set);
}
}
@ -979,7 +979,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
}
if (fog->copy_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(fog->copy_uniform_set)) {
RD::get_singleton()->free(fog->copy_uniform_set);
RD::get_singleton()->free_rid(fog->copy_uniform_set);
}
fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, _get_fog_process_variant(VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY)), 0);