WebXR: Better errors when WebXR Layers or multiview are unavailable

This commit is contained in:
David Snopek 2025-06-08 12:25:42 -05:00
parent 26df04377e
commit 9fc8dd686b
2 changed files with 29 additions and 3 deletions

View file

@ -291,10 +291,17 @@ bool WebXRInterfaceJS::initialize() {
if (!initialized) {
if (!godot_webxr_is_supported()) {
emit_signal("session_failed", "WebXR is unsupported by this web browser.");
return false;
}
if (session_mode == "immersive-vr" && !GLES3::Config::get_singleton()->multiview_supported) {
emit_signal("session_failed", "Stereo rendering in Godot requires multiview, but this web browser doesn't support it.");
return false;
}
if (requested_reference_space_types.is_empty()) {
emit_signal("session_failed", "No reference spaces were requested.");
return false;
}