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WebXR: Better errors when WebXR Layers or multiview are unavailable
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2 changed files with 29 additions and 3 deletions
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@ -291,10 +291,17 @@ bool WebXRInterfaceJS::initialize() {
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if (!initialized) {
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if (!godot_webxr_is_supported()) {
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emit_signal("session_failed", "WebXR is unsupported by this web browser.");
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return false;
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}
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if (session_mode == "immersive-vr" && !GLES3::Config::get_singleton()->multiview_supported) {
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emit_signal("session_failed", "Stereo rendering in Godot requires multiview, but this web browser doesn't support it.");
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return false;
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}
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if (requested_reference_space_types.is_empty()) {
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emit_signal("session_failed", "No reference spaces were requested.");
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return false;
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}
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