mirror of
https://github.com/godotengine/godot.git
synced 2025-11-01 06:01:14 +00:00
Use OS::delay_usec() to avoid using deprecated usleep() on Linux
usleep(3) was declared obsolete in POSIX.1-2001 and removed in POSIX.1-2008. nanosleep(2) was recommended to be used instead. `OS::delay_usec()` internally uses `nanosleep()`. This also uses large number separators for improved readability.
This commit is contained in:
parent
aaa4560729
commit
a008896f70
3 changed files with 6 additions and 6 deletions
|
|
@ -2269,7 +2269,7 @@ void DisplayServerX11::window_set_size(const Size2i p_size, WindowID p_window) {
|
|||
break;
|
||||
}
|
||||
|
||||
usleep(10000);
|
||||
OS::get_singleton()->delay_usec(10'000);
|
||||
}
|
||||
|
||||
// Keep rendering context window size in sync
|
||||
|
|
@ -2544,7 +2544,7 @@ void DisplayServerX11::_set_wm_maximized(WindowID p_window, bool p_enabled) {
|
|||
// Give up after 0.5s, it's not going to happen on this WM.
|
||||
// https://github.com/godotengine/godot/issues/19978
|
||||
for (int attempt = 0; window_get_mode(p_window) != WINDOW_MODE_MAXIMIZED && attempt < 50; attempt++) {
|
||||
usleep(10000);
|
||||
OS::get_singleton()->delay_usec(10'000);
|
||||
}
|
||||
}
|
||||
wd.maximized = p_enabled;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue