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	Add and convert editor to use CodeEdit
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					 12 changed files with 400 additions and 247 deletions
				
			
		|  | @ -55,8 +55,8 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) { | |||
| 
 | ||||
| 	_load_theme_settings(); | ||||
| 
 | ||||
| 	get_text_edit()->set_text(p_shader->get_code()); | ||||
| 	get_text_edit()->clear_undo_history(); | ||||
| 	get_text_editor()->set_text(p_shader->get_code()); | ||||
| 	get_text_editor()->clear_undo_history(); | ||||
| 
 | ||||
| 	_validate_script(); | ||||
| 	_line_col_changed(); | ||||
|  | @ -65,7 +65,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) { | |||
| void ShaderTextEditor::reload_text() { | ||||
| 	ERR_FAIL_COND(shader.is_null()); | ||||
| 
 | ||||
| 	TextEdit *te = get_text_edit(); | ||||
| 	CodeEdit *te = get_text_editor(); | ||||
| 	int column = te->cursor_get_column(); | ||||
| 	int row = te->cursor_get_line(); | ||||
| 	int h = te->get_h_scroll(); | ||||
|  | @ -107,29 +107,29 @@ void ShaderTextEditor::_load_theme_settings() { | |||
| 	Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color"); | ||||
| 	Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color"); | ||||
| 
 | ||||
| 	get_text_edit()->add_theme_color_override("background_color", background_color); | ||||
| 	get_text_edit()->add_theme_color_override("completion_background_color", completion_background_color); | ||||
| 	get_text_edit()->add_theme_color_override("completion_selected_color", completion_selected_color); | ||||
| 	get_text_edit()->add_theme_color_override("completion_existing_color", completion_existing_color); | ||||
| 	get_text_edit()->add_theme_color_override("completion_scroll_color", completion_scroll_color); | ||||
| 	get_text_edit()->add_theme_color_override("completion_font_color", completion_font_color); | ||||
| 	get_text_edit()->add_theme_color_override("font_color", text_color); | ||||
| 	get_text_edit()->add_theme_color_override("line_number_color", line_number_color); | ||||
| 	get_text_edit()->add_theme_color_override("caret_color", caret_color); | ||||
| 	get_text_edit()->add_theme_color_override("caret_background_color", caret_background_color); | ||||
| 	get_text_edit()->add_theme_color_override("font_color_selected", text_selected_color); | ||||
| 	get_text_edit()->add_theme_color_override("selection_color", selection_color); | ||||
| 	get_text_edit()->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); | ||||
| 	get_text_edit()->add_theme_color_override("current_line_color", current_line_color); | ||||
| 	get_text_edit()->add_theme_color_override("line_length_guideline_color", line_length_guideline_color); | ||||
| 	get_text_edit()->add_theme_color_override("word_highlighted_color", word_highlighted_color); | ||||
| 	get_text_edit()->add_theme_color_override("mark_color", mark_color); | ||||
| 	get_text_edit()->add_theme_color_override("bookmark_color", bookmark_color); | ||||
| 	get_text_edit()->add_theme_color_override("breakpoint_color", breakpoint_color); | ||||
| 	get_text_edit()->add_theme_color_override("executing_line_color", executing_line_color); | ||||
| 	get_text_edit()->add_theme_color_override("code_folding_color", code_folding_color); | ||||
| 	get_text_edit()->add_theme_color_override("search_result_color", search_result_color); | ||||
| 	get_text_edit()->add_theme_color_override("search_result_border_color", search_result_border_color); | ||||
| 	get_text_editor()->add_theme_color_override("background_color", background_color); | ||||
| 	get_text_editor()->add_theme_color_override("completion_background_color", completion_background_color); | ||||
| 	get_text_editor()->add_theme_color_override("completion_selected_color", completion_selected_color); | ||||
| 	get_text_editor()->add_theme_color_override("completion_existing_color", completion_existing_color); | ||||
| 	get_text_editor()->add_theme_color_override("completion_scroll_color", completion_scroll_color); | ||||
| 	get_text_editor()->add_theme_color_override("completion_font_color", completion_font_color); | ||||
| 	get_text_editor()->add_theme_color_override("font_color", text_color); | ||||
| 	get_text_editor()->add_theme_color_override("line_number_color", line_number_color); | ||||
| 	get_text_editor()->add_theme_color_override("caret_color", caret_color); | ||||
| 	get_text_editor()->add_theme_color_override("caret_background_color", caret_background_color); | ||||
| 	get_text_editor()->add_theme_color_override("font_color_selected", text_selected_color); | ||||
| 	get_text_editor()->add_theme_color_override("selection_color", selection_color); | ||||
| 	get_text_editor()->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); | ||||
| 	get_text_editor()->add_theme_color_override("current_line_color", current_line_color); | ||||
| 	get_text_editor()->add_theme_color_override("line_length_guideline_color", line_length_guideline_color); | ||||
| 	get_text_editor()->add_theme_color_override("word_highlighted_color", word_highlighted_color); | ||||
| 	get_text_editor()->add_theme_color_override("mark_color", mark_color); | ||||
| 	get_text_editor()->add_theme_color_override("bookmark_color", bookmark_color); | ||||
| 	get_text_editor()->add_theme_color_override("breakpoint_color", breakpoint_color); | ||||
| 	get_text_editor()->add_theme_color_override("executing_line_color", executing_line_color); | ||||
| 	get_text_editor()->add_theme_color_override("code_folding_color", code_folding_color); | ||||
| 	get_text_editor()->add_theme_color_override("search_result_color", search_result_color); | ||||
| 	get_text_editor()->add_theme_color_override("search_result_border_color", search_result_border_color); | ||||
| 
 | ||||
| 	syntax_highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color")); | ||||
| 	syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color")); | ||||
|  | @ -176,7 +176,7 @@ void ShaderTextEditor::_load_theme_settings() { | |||
| } | ||||
| 
 | ||||
| void ShaderTextEditor::_check_shader_mode() { | ||||
| 	String type = ShaderLanguage::get_shader_type(get_text_edit()->get_text()); | ||||
| 	String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text()); | ||||
| 
 | ||||
| 	Shader::Mode mode; | ||||
| 
 | ||||
|  | @ -189,7 +189,7 @@ void ShaderTextEditor::_check_shader_mode() { | |||
| 	} | ||||
| 
 | ||||
| 	if (shader->get_mode() != mode) { | ||||
| 		shader->set_code(get_text_edit()->get_text()); | ||||
| 		shader->set_code(get_text_editor()->get_text()); | ||||
| 		_load_theme_settings(); | ||||
| 	} | ||||
| } | ||||
|  | @ -207,13 +207,13 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo | |||
| 
 | ||||
| 	sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip); | ||||
| 
 | ||||
| 	get_text_edit()->set_code_hint(calltip); | ||||
| 	get_text_editor()->set_code_hint(calltip); | ||||
| } | ||||
| 
 | ||||
| void ShaderTextEditor::_validate_script() { | ||||
| 	_check_shader_mode(); | ||||
| 
 | ||||
| 	String code = get_text_edit()->get_text(); | ||||
| 	String code = get_text_editor()->get_text(); | ||||
| 	//List<StringName> params;
 | ||||
| 	//shader->get_param_list(¶ms);
 | ||||
| 
 | ||||
|  | @ -225,14 +225,14 @@ void ShaderTextEditor::_validate_script() { | |||
| 		String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text(); | ||||
| 		set_error(error_text); | ||||
| 		set_error_pos(sl.get_error_line() - 1, 0); | ||||
| 		for (int i = 0; i < get_text_edit()->get_line_count(); i++) { | ||||
| 			get_text_edit()->set_line_as_marked(i, false); | ||||
| 		for (int i = 0; i < get_text_editor()->get_line_count(); i++) { | ||||
| 			get_text_editor()->set_line_as_marked(i, false); | ||||
| 		} | ||||
| 		get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true); | ||||
| 		get_text_editor()->set_line_as_marked(sl.get_error_line() - 1, true); | ||||
| 
 | ||||
| 	} else { | ||||
| 		for (int i = 0; i < get_text_edit()->get_line_count(); i++) { | ||||
| 			get_text_edit()->set_line_as_marked(i, false); | ||||
| 		for (int i = 0; i < get_text_editor()->get_line_count(); i++) { | ||||
| 			get_text_editor()->set_line_as_marked(i, false); | ||||
| 		} | ||||
| 		set_error(""); | ||||
| 	} | ||||
|  | @ -245,7 +245,7 @@ void ShaderTextEditor::_bind_methods() { | |||
| 
 | ||||
| ShaderTextEditor::ShaderTextEditor() { | ||||
| 	syntax_highlighter.instance(); | ||||
| 	get_text_edit()->set_syntax_highlighter(syntax_highlighter); | ||||
| 	get_text_editor()->set_syntax_highlighter(syntax_highlighter); | ||||
| } | ||||
| 
 | ||||
| /*** SCRIPT EDITOR ******/ | ||||
|  | @ -253,22 +253,22 @@ ShaderTextEditor::ShaderTextEditor() { | |||
| void ShaderEditor::_menu_option(int p_option) { | ||||
| 	switch (p_option) { | ||||
| 		case EDIT_UNDO: { | ||||
| 			shader_editor->get_text_edit()->undo(); | ||||
| 			shader_editor->get_text_editor()->undo(); | ||||
| 		} break; | ||||
| 		case EDIT_REDO: { | ||||
| 			shader_editor->get_text_edit()->redo(); | ||||
| 			shader_editor->get_text_editor()->redo(); | ||||
| 		} break; | ||||
| 		case EDIT_CUT: { | ||||
| 			shader_editor->get_text_edit()->cut(); | ||||
| 			shader_editor->get_text_editor()->cut(); | ||||
| 		} break; | ||||
| 		case EDIT_COPY: { | ||||
| 			shader_editor->get_text_edit()->copy(); | ||||
| 			shader_editor->get_text_editor()->copy(); | ||||
| 		} break; | ||||
| 		case EDIT_PASTE: { | ||||
| 			shader_editor->get_text_edit()->paste(); | ||||
| 			shader_editor->get_text_editor()->paste(); | ||||
| 		} break; | ||||
| 		case EDIT_SELECT_ALL: { | ||||
| 			shader_editor->get_text_edit()->select_all(); | ||||
| 			shader_editor->get_text_editor()->select_all(); | ||||
| 		} break; | ||||
| 		case EDIT_MOVE_LINE_UP: { | ||||
| 			shader_editor->move_lines_up(); | ||||
|  | @ -281,7 +281,7 @@ void ShaderEditor::_menu_option(int p_option) { | |||
| 				return; | ||||
| 			} | ||||
| 
 | ||||
| 			TextEdit *tx = shader_editor->get_text_edit(); | ||||
| 			CodeEdit *tx = shader_editor->get_text_editor(); | ||||
| 			tx->indent_left(); | ||||
| 
 | ||||
| 		} break; | ||||
|  | @ -290,7 +290,7 @@ void ShaderEditor::_menu_option(int p_option) { | |||
| 				return; | ||||
| 			} | ||||
| 
 | ||||
| 			TextEdit *tx = shader_editor->get_text_edit(); | ||||
| 			CodeEdit *tx = shader_editor->get_text_editor(); | ||||
| 			tx->indent_right(); | ||||
| 
 | ||||
| 		} break; | ||||
|  | @ -309,7 +309,7 @@ void ShaderEditor::_menu_option(int p_option) { | |||
| 
 | ||||
| 		} break; | ||||
| 		case EDIT_COMPLETE: { | ||||
| 			shader_editor->get_text_edit()->query_code_comple(); | ||||
| 			shader_editor->get_text_editor()->query_code_comple(); | ||||
| 		} break; | ||||
| 		case SEARCH_FIND: { | ||||
| 			shader_editor->get_find_replace_bar()->popup_search(); | ||||
|  | @ -324,7 +324,7 @@ void ShaderEditor::_menu_option(int p_option) { | |||
| 			shader_editor->get_find_replace_bar()->popup_replace(); | ||||
| 		} break; | ||||
| 		case SEARCH_GOTO_LINE: { | ||||
| 			goto_line_dialog->popup_find_line(shader_editor->get_text_edit()); | ||||
| 			goto_line_dialog->popup_find_line(shader_editor->get_text_editor()); | ||||
| 		} break; | ||||
| 		case BOOKMARK_TOGGLE: { | ||||
| 			shader_editor->toggle_bookmark(); | ||||
|  | @ -343,7 +343,7 @@ void ShaderEditor::_menu_option(int p_option) { | |||
| 		} break; | ||||
| 	} | ||||
| 	if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) { | ||||
| 		shader_editor->get_text_edit()->call_deferred("grab_focus"); | ||||
| 		shader_editor->get_text_editor()->call_deferred("grab_focus"); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
|  | @ -358,28 +358,28 @@ void ShaderEditor::_params_changed() { | |||
| } | ||||
| 
 | ||||
| void ShaderEditor::_editor_settings_changed() { | ||||
| 	shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); | ||||
| 	shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file")); | ||||
| 	shader_editor->get_text_edit()->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size")); | ||||
| 	shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type")); | ||||
| 	shader_editor->get_text_edit()->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent")); | ||||
| 	shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); | ||||
| 	shader_editor->get_text_edit()->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces")); | ||||
| 	shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); | ||||
| 	shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); | ||||
| 	shader_editor->get_text_edit()->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); | ||||
| 	shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); | ||||
| 	shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); | ||||
| 	shader_editor->get_text_edit()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); | ||||
| 	shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); | ||||
| 	shader_editor->get_text_edit()->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/navigation/smooth_scrolling")); | ||||
| 	shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); | ||||
| 	shader_editor->get_text_edit()->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap")); | ||||
| 	shader_editor->get_text_edit()->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE); | ||||
| 	shader_editor->get_text_edit()->set_show_line_length_guidelines(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines")); | ||||
| 	shader_editor->get_text_edit()->set_line_length_guideline_soft_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column")); | ||||
| 	shader_editor->get_text_edit()->set_line_length_guideline_hard_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column")); | ||||
| 	shader_editor->get_text_edit()->set_breakpoint_gutter_enabled(false); | ||||
| 	shader_editor->get_text_editor()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete")); | ||||
| 	shader_editor->get_text_editor()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file")); | ||||
| 	shader_editor->get_text_editor()->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size")); | ||||
| 	shader_editor->get_text_editor()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type")); | ||||
| 	shader_editor->get_text_editor()->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent")); | ||||
| 	shader_editor->get_text_editor()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs")); | ||||
| 	shader_editor->get_text_editor()->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces")); | ||||
| 	shader_editor->get_text_editor()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers")); | ||||
| 	shader_editor->get_text_editor()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences")); | ||||
| 	shader_editor->get_text_editor()->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line")); | ||||
| 	shader_editor->get_text_editor()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink")); | ||||
| 	shader_editor->get_text_editor()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed")); | ||||
| 	shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing")); | ||||
| 	shader_editor->get_text_editor()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret")); | ||||
| 	shader_editor->get_text_editor()->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/navigation/smooth_scrolling")); | ||||
| 	shader_editor->get_text_editor()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed")); | ||||
| 	shader_editor->get_text_editor()->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap")); | ||||
| 	shader_editor->get_text_editor()->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE); | ||||
| 	shader_editor->get_text_editor()->set_show_line_length_guidelines(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines")); | ||||
| 	shader_editor->get_text_editor()->set_line_length_guideline_soft_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column")); | ||||
| 	shader_editor->get_text_editor()->set_line_length_guideline_hard_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column")); | ||||
| 	shader_editor->get_text_editor()->set_breakpoint_gutter_enabled(false); | ||||
| } | ||||
| 
 | ||||
| void ShaderEditor::_bind_methods() { | ||||
|  | @ -466,7 +466,7 @@ void ShaderEditor::save_external_data(const String &p_str) { | |||
| void ShaderEditor::apply_shaders() { | ||||
| 	if (shader.is_valid()) { | ||||
| 		String shader_code = shader->get_code(); | ||||
| 		String editor_code = shader_editor->get_text_edit()->get_text(); | ||||
| 		String editor_code = shader_editor->get_text_editor()->get_text(); | ||||
| 		if (shader_code != editor_code) { | ||||
| 			shader->set_code(editor_code); | ||||
| 			shader->set_edited(true); | ||||
|  | @ -480,7 +480,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { | |||
| 	if (mb.is_valid()) { | ||||
| 		if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { | ||||
| 			int col, row; | ||||
| 			TextEdit *tx = shader_editor->get_text_edit(); | ||||
| 			CodeEdit *tx = shader_editor->get_text_editor(); | ||||
| 			tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col); | ||||
| 			tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret")); | ||||
| 
 | ||||
|  | @ -507,7 +507,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) { | |||
| 
 | ||||
| 	Ref<InputEventKey> k = ev; | ||||
| 	if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) { | ||||
| 		TextEdit *tx = shader_editor->get_text_edit(); | ||||
| 		CodeEdit *tx = shader_editor->get_text_editor(); | ||||
| 		_make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos())); | ||||
| 		context_menu->grab_focus(); | ||||
| 	} | ||||
|  | @ -521,7 +521,7 @@ void ShaderEditor::_update_bookmark_list() { | |||
| 	bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT); | ||||
| 	bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV); | ||||
| 
 | ||||
| 	Array bookmark_list = shader_editor->get_text_edit()->get_bookmarks_array(); | ||||
| 	Array bookmark_list = shader_editor->get_text_editor()->get_bookmarks_array(); | ||||
| 	if (bookmark_list.size() == 0) { | ||||
| 		return; | ||||
| 	} | ||||
|  | @ -529,7 +529,7 @@ void ShaderEditor::_update_bookmark_list() { | |||
| 	bookmarks_menu->add_separator(); | ||||
| 
 | ||||
| 	for (int i = 0; i < bookmark_list.size(); i++) { | ||||
| 		String line = shader_editor->get_text_edit()->get_line(bookmark_list[i]).strip_edges(); | ||||
| 		String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges(); | ||||
| 		// Limit the size of the line if too big.
 | ||||
| 		if (line.length() > 50) { | ||||
| 			line = line.substr(0, 50); | ||||
|  | @ -581,13 +581,13 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { | |||
| 	shader_editor->connect("script_changed", callable_mp(this, &ShaderEditor::apply_shaders)); | ||||
| 	EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ShaderEditor::_editor_settings_changed)); | ||||
| 
 | ||||
| 	shader_editor->get_text_edit()->set_callhint_settings( | ||||
| 	shader_editor->get_text_editor()->set_callhint_settings( | ||||
| 			EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"), | ||||
| 			EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset")); | ||||
| 
 | ||||
| 	shader_editor->get_text_edit()->set_select_identifiers_on_hover(true); | ||||
| 	shader_editor->get_text_edit()->set_context_menu_enabled(false); | ||||
| 	shader_editor->get_text_edit()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input)); | ||||
| 	shader_editor->get_text_editor()->set_select_identifiers_on_hover(true); | ||||
| 	shader_editor->get_text_editor()->set_context_menu_enabled(false); | ||||
| 	shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input)); | ||||
| 
 | ||||
| 	shader_editor->update_editor_settings(); | ||||
| 
 | ||||
|  |  | |||
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	 Paulb23
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