Expose VIEWPORT_SIZE in shader language.

Fixes #11710.
This commit is contained in:
Ferenc Arn 2017-10-21 14:05:57 -04:00
parent 393daf0502
commit a0fc641f25
4 changed files with 9 additions and 4 deletions

View file

@ -80,6 +80,7 @@ layout(std140) uniform SceneData { //ubo:0
highp float shadow_dual_paraboloid_render_zfar;
highp float shadow_dual_paraboloid_render_side;
highp vec2 viewport_size;
highp vec2 screen_pixel_size;
highp vec2 shadow_atlas_pixel_size;
highp vec2 directional_shadow_pixel_size;
@ -566,6 +567,7 @@ in vec3 normal_interp;
uniform bool no_ambient_light;
#ifdef USE_RADIANCE_MAP