mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
ClassDB: Use AHashMap for property_setget and constant/signal_map
This commit is contained in:
parent
c0c1c68562
commit
a149280cea
3 changed files with 6 additions and 5 deletions
|
|
@ -714,7 +714,7 @@ void add_exposed_classes(Context &r_context) {
|
|||
|
||||
// Add signals
|
||||
|
||||
const HashMap<StringName, MethodInfo> &signal_map = class_info->signal_map;
|
||||
const AHashMap<StringName, MethodInfo> &signal_map = class_info->signal_map;
|
||||
|
||||
for (const KeyValue<StringName, MethodInfo> &K : signal_map) {
|
||||
SignalData signal;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue