Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
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A Thousand Ships 2024-08-25 14:15:10 +02:00 committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
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GPG key ID: DEFC5A5B1306947D
177 changed files with 517 additions and 519 deletions

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@ -866,7 +866,7 @@ void CodeTextEditor::input(const Ref<InputEvent> &event) {
const Ref<InputEventKey> key_event = event;
if (!key_event.is_valid()) {
if (key_event.is_null()) {
return;
}
if (!key_event->is_pressed()) {
@ -1053,7 +1053,7 @@ Ref<Texture2D> CodeTextEditor::_get_completion_icon(const ScriptLanguage::CodeCo
tex = get_editor_theme_icon(p_option.display);
} else {
tex = EditorNode::get_singleton()->get_class_icon(p_option.display);
if (!tex.is_valid()) {
if (tex.is_null()) {
tex = get_editor_theme_icon(SNAME("Object"));
}
}