Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships 2024-08-25 14:15:10 +02:00 committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
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GPG key ID: DEFC5A5B1306947D
177 changed files with 517 additions and 519 deletions

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@ -400,17 +400,17 @@ void EditorPlugin::remove_undo_redo_inspector_hook_callback(Callable p_callable)
}
void EditorPlugin::add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
ERR_FAIL_COND(!p_parser.is_valid());
ERR_FAIL_COND(p_parser.is_null());
EditorTranslationParser::get_singleton()->add_parser(p_parser, EditorTranslationParser::CUSTOM);
}
void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
ERR_FAIL_COND(!p_parser.is_valid());
ERR_FAIL_COND(p_parser.is_null());
EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM);
}
void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer, bool p_first_priority) {
ERR_FAIL_COND(!p_importer.is_valid());
ERR_FAIL_COND(p_importer.is_null());
ResourceFormatImporter::get_singleton()->add_importer(p_importer, p_first_priority);
// Plugins are now loaded during the first scan. It's important not to start another scan,
// even a deferred one, as it would cause a scan during a scan at the next main thread iteration.
@ -420,7 +420,7 @@ void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer,
}
void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
ERR_FAIL_COND(!p_importer.is_valid());
ERR_FAIL_COND(p_importer.is_null());
ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
// Plugins are now loaded during the first scan. It's important not to start another scan,
// even a deferred one, as it would cause a scan during a scan at the next main thread iteration.
@ -430,12 +430,12 @@ void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importe
}
void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
ERR_FAIL_COND(!p_exporter.is_valid());
ERR_FAIL_COND(p_exporter.is_null());
EditorExport::get_singleton()->add_export_plugin(p_exporter);
}
void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
ERR_FAIL_COND(!p_exporter.is_valid());
ERR_FAIL_COND(p_exporter.is_null());
EditorExport::get_singleton()->remove_export_plugin(p_exporter);
}
@ -450,32 +450,32 @@ void EditorPlugin::remove_export_platform(const Ref<EditorExportPlatform> &p_pla
}
void EditorPlugin::add_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
ERR_FAIL_COND(p_gizmo_plugin.is_null());
Node3DEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::remove_node_3d_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
ERR_FAIL_COND(!p_gizmo_plugin.is_valid());
ERR_FAIL_COND(p_gizmo_plugin.is_null());
Node3DEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
}
void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
ERR_FAIL_COND(!p_plugin.is_valid());
ERR_FAIL_COND(p_plugin.is_null());
EditorInspector::add_inspector_plugin(p_plugin);
}
void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
ERR_FAIL_COND(!p_plugin.is_valid());
ERR_FAIL_COND(p_plugin.is_null());
EditorInspector::remove_inspector_plugin(p_plugin);
}
void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer, bool p_first_priority) {
ERR_FAIL_COND(!p_importer.is_valid());
ERR_FAIL_COND(p_importer.is_null());
ResourceImporterScene::add_scene_importer(p_importer, p_first_priority);
}
void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) {
ERR_FAIL_COND(!p_importer.is_valid());
ERR_FAIL_COND(p_importer.is_null());
ResourceImporterScene::remove_scene_importer(p_importer);
}