mirror of
https://github.com/godotengine/godot.git
synced 2025-10-25 18:54:43 +00:00
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
parent
0f95e9f8e6
commit
a1846b27ea
177 changed files with 517 additions and 519 deletions
|
|
@ -615,7 +615,7 @@ Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_f
|
|||
String preview_name = shader_list->get_item_text(idx);
|
||||
Ref<Texture2D> preview_icon = shader_list->get_item_icon(idx);
|
||||
|
||||
if (!preview_icon.is_null()) {
|
||||
if (preview_icon.is_valid()) {
|
||||
TextureRect *tf = memnew(TextureRect);
|
||||
tf->set_texture(preview_icon);
|
||||
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue