Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
A Thousand Ships 2024-08-25 14:15:10 +02:00 committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
No known key found for this signature in database
GPG key ID: DEFC5A5B1306947D
177 changed files with 517 additions and 519 deletions

View file

@ -615,7 +615,7 @@ Variant ShaderEditorPlugin::get_drag_data_fw(const Point2 &p_point, Control *p_f
String preview_name = shader_list->get_item_text(idx);
Ref<Texture2D> preview_icon = shader_list->get_item_icon(idx);
if (!preview_icon.is_null()) {
if (preview_icon.is_valid()) {
TextureRect *tf = memnew(TextureRect);
tf->set_texture(preview_icon);
tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);