Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
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A Thousand Ships 2024-08-25 14:15:10 +02:00 committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
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177 changed files with 517 additions and 519 deletions

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@ -1338,11 +1338,11 @@ void Skeleton3DEditor::_subgizmo_selection_change() {
Vector<Ref<Node3DGizmo>> gizmos = skeleton->get_gizmos();
for (int i = 0; i < gizmos.size(); i++) {
Ref<EditorNode3DGizmo> gizmo = gizmos[i];
if (!gizmo.is_valid()) {
if (gizmo.is_null()) {
continue;
}
Ref<Skeleton3DGizmoPlugin> plugin = gizmo->get_plugin();
if (!plugin.is_valid()) {
if (plugin.is_null()) {
continue;
}
skeleton->set_subgizmo_selection(gizmo, selected, skeleton->get_bone_global_pose(selected));