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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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0f95e9f8e6
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a1846b27ea
177 changed files with 517 additions and 519 deletions
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@ -165,13 +165,13 @@ void Texture3DEditor::_update_gui() {
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}
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void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
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if (!texture.is_null()) {
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if (texture.is_valid()) {
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texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
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}
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texture = p_texture;
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if (!texture.is_null()) {
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if (texture.is_valid()) {
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if (shader.is_null()) {
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_make_shaders();
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}
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@ -235,7 +235,7 @@ Texture3DEditor::Texture3DEditor() {
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}
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Texture3DEditor::~Texture3DEditor() {
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if (!texture.is_null()) {
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if (texture.is_valid()) {
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texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed));
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}
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}
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