mirror of
https://github.com/godotengine/godot.git
synced 2025-12-08 06:09:55 +00:00
Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
This commit is contained in:
parent
0f95e9f8e6
commit
a1846b27ea
177 changed files with 517 additions and 519 deletions
|
|
@ -256,13 +256,13 @@ void TextureLayeredEditor::_texture_rect_update_area() {
|
|||
}
|
||||
|
||||
void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
|
||||
if (!texture.is_null()) {
|
||||
if (texture.is_valid()) {
|
||||
texture->disconnect_changed(callable_mp(this, &TextureLayeredEditor::_texture_changed));
|
||||
}
|
||||
|
||||
texture = p_texture;
|
||||
|
||||
if (!texture.is_null()) {
|
||||
if (texture.is_valid()) {
|
||||
if (shaders[0].is_null()) {
|
||||
_make_shaders();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue