Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
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A Thousand Ships 2024-08-25 14:15:10 +02:00 committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
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177 changed files with 517 additions and 519 deletions

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@ -657,7 +657,7 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S
}
Ref<GDScript> scr = current->get_script();
if (!scr.is_valid() || !GDScript::is_canonically_equal_paths(scr->get_path(), path)) {
if (scr.is_null() || !GDScript::is_canonically_equal_paths(scr->get_path(), path)) {
current = owner_scene_node;
}
}