Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
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A Thousand Ships 2024-08-25 14:15:10 +02:00 committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
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177 changed files with 517 additions and 519 deletions

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@ -3153,7 +3153,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
v = instance_materials.get(surface_i);
}
Ref<Material> mat = v;
if (!mat.is_valid()) {
if (mat.is_null()) {
mat = import_mesh->get_surface_material(surface_i);
}
if (mat.is_valid()) {