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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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177 changed files with 517 additions and 519 deletions
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@ -3153,7 +3153,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> p_state) {
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v = instance_materials.get(surface_i);
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}
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Ref<Material> mat = v;
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if (!mat.is_valid()) {
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if (mat.is_null()) {
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mat = import_mesh->get_surface_material(surface_i);
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}
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if (mat.is_valid()) {
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