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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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177 changed files with 517 additions and 519 deletions
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@ -62,7 +62,7 @@ void NavigationMeshEditor::_bake_pressed() {
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ERR_FAIL_NULL(node);
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Ref<NavigationMesh> navmesh = node->get_navigation_mesh();
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if (!navmesh.is_valid()) {
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if (navmesh.is_null()) {
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err_dialog->set_text(TTR("A NavigationMesh resource must be set or created for this node to work."));
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err_dialog->popup_centered();
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return;
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