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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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parent
0f95e9f8e6
commit
a1846b27ea
177 changed files with 517 additions and 519 deletions
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@ -555,7 +555,7 @@ void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
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PropertyHint hint = pi.hint;
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String hint_string = pi.hint_string;
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if (!res.is_null() && !res->get_path().is_empty()) {
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if (res.is_valid() && !res->get_path().is_empty()) {
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var = res->get_path();
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} else { //only send information that can be sent..
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int len = 0; //test how big is this to encode
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@ -793,7 +793,7 @@ void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Varian
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void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
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Ref<Resource> r = ResourceLoader::load(p_value);
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if (!r.is_valid()) {
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if (r.is_null()) {
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return;
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}
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_node_set_func(p_id, p_prop, r);
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@ -875,7 +875,7 @@ void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant
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}
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Ref<Resource> r = ResourceCache::get_ref(resp);
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if (!r.is_valid()) {
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if (r.is_null()) {
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return;
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}
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@ -884,7 +884,7 @@ void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant
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void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
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Ref<Resource> r = ResourceLoader::load(p_value);
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if (!r.is_valid()) {
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if (r.is_null()) {
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return;
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}
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_res_set_func(p_id, p_prop, r);
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@ -902,7 +902,7 @@ void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Vari
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}
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Ref<Resource> r = ResourceCache::get_ref(resp);
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if (!r.is_valid()) {
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if (r.is_null()) {
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return;
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}
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@ -961,7 +961,7 @@ void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_p
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Ref<PackedScene> ps = ResourceLoader::load(p_path);
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if (!ps.is_valid()) {
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if (ps.is_null()) {
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return;
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}
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@ -1375,7 +1375,7 @@ void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
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}
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Ref<InputEventMouseButton> b = p_event;
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if (!b.is_valid() || !b->is_pressed()) {
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if (b.is_null() || !b->is_pressed()) {
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return;
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}
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