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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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177 changed files with 517 additions and 519 deletions
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@ -486,10 +486,10 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
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}
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bool update_code_completion = false;
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if (!k.is_valid()) {
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if (k.is_null()) {
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// MouseMotion events should not be handled by TextEdit logic if we're
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// currently clicking and dragging from the code completion panel.
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if (!mm.is_valid() || !is_code_completion_drag_started) {
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if (mm.is_null() || !is_code_completion_drag_started) {
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TextEdit::gui_input(p_gui_input);
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}
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return;
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