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Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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177 changed files with 517 additions and 519 deletions
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@ -174,7 +174,7 @@ void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
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}
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bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
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if (!alpha_cache.is_valid()) {
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if (alpha_cache.is_null()) {
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Ref<Image> img = get_image();
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if (img.is_valid()) {
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if (img->is_compressed()) { //must decompress, if compressed
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