Improve use of Ref.is_null/valid

Use `is_null` over `!is_valid` and vice versa.
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A Thousand Ships 2024-08-25 14:15:10 +02:00 committed by AThousandShips
parent 0f95e9f8e6
commit a1846b27ea
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177 changed files with 517 additions and 519 deletions

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@ -8104,7 +8104,7 @@ RID RenderingDevice::_uniform_set_create(const TypedArray<RDUniform> &p_uniforms
uniforms.resize(p_uniforms.size());
for (int i = 0; i < p_uniforms.size(); i++) {
Ref<RDUniform> uniform = p_uniforms[i];
ERR_FAIL_COND_V(!uniform.is_valid(), RID());
ERR_FAIL_COND_V(uniform.is_null(), RID());
uniforms.write[i] = uniform->base;
}
return uniform_set_create(uniforms, p_shader, p_shader_set);