XR: When an sRGB target is used, check hardware sRGB conversion

This commit is contained in:
Bastiaan Olij 2023-03-14 14:17:24 +11:00
parent 550a779851
commit a1a52c5ba1
4 changed files with 56 additions and 3 deletions

View file

@ -37,6 +37,28 @@
#include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering_server.h"
// OpenXR requires us to submit sRGB textures so that it recognises the content
// as being in sRGB color space. We do fall back on "normal" textures but this
// will likely result in incorrect colors as OpenXR will double the sRGB conversion.
// All major XR runtimes support sRGB textures.
// In OpenGL output of the fragment shader is assumed to be in the color space of
// the developers choice, however a linear to sRGB HW conversion can be enabled
// through enabling GL_FRAMEBUFFER_SRGB if an sRGB color attachment is used.
// This is a global setting.
// See: https://www.khronos.org/opengl/wiki/Framebuffer
// In OpenGLES output of the fragment shader is assumed to be in linear color space
// and will be converted by default to sRGB if an sRGB color attachment is used.
// The extension GL_EXT_sRGB_write_control was introduced to enable turning this
// feature off.
// See: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_sRGB_write_control.txt
// On OpenGLES this is not defined in our standard headers..
#ifndef GL_FRAMEBUFFER_SRGB
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#endif
HashMap<String, bool *> OpenXROpenGLExtension::get_requested_extensions() {
HashMap<String, bool *> request_extensions;
@ -157,8 +179,8 @@ void *OpenXROpenGLExtension::set_session_create_and_get_next_pointer(void *p_nex
}
void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
p_usable_swap_chains.push_back(GL_RGBA8);
p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
p_usable_swap_chains.push_back(GL_RGBA8);
}
void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_depth_formats) {
@ -168,6 +190,23 @@ void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_d
p_usable_depth_formats.push_back(GL_DEPTH_COMPONENT24);
}
void OpenXROpenGLExtension::on_pre_draw_viewport(RID p_render_target) {
if (srgb_ext_is_available) {
hw_linear_to_srgb_is_enabled = glIsEnabled(GL_FRAMEBUFFER_SRGB);
if (hw_linear_to_srgb_is_enabled) {
// Disable this.
glDisable(GL_FRAMEBUFFER_SRGB);
}
}
}
void OpenXROpenGLExtension::on_post_draw_viewport(RID p_render_target) {
if (srgb_ext_is_available && hw_linear_to_srgb_is_enabled) {
// Re-enable this.
glEnable(GL_FRAMEBUFFER_SRGB);
}
}
bool OpenXROpenGLExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
ERR_FAIL_NULL_V(texture_storage, false);