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Fix grammar / spelling in comments
Minor fixes for changes introduced in #99257 that could not be fixed in time as the PR needed to be expedited.
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5 changed files with 19 additions and 19 deletions
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@ -3829,7 +3829,7 @@ Error RenderingDevice::screen_create(DisplayServer::WindowID p_screen) {
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Error RenderingDevice::screen_prepare_for_drawing(DisplayServer::WindowID p_screen) {
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_THREAD_SAFE_METHOD_
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// After submitting work, acquire the swapchain image(s)
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// After submitting work, acquire the swapchain image(s).
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HashMap<DisplayServer::WindowID, RDD::SwapChainID>::ConstIterator it = screen_swap_chains.find(p_screen);
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ERR_FAIL_COND_V_MSG(it == screen_swap_chains.end(), ERR_CANT_CREATE, "A swap chain was not created for the screen.");
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@ -4432,18 +4432,18 @@ void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint
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}
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if (!dl->state.sets[i].bound) {
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// Batch contiguous descriptor sets in a single call
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// Batch contiguous descriptor sets in a single call.
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if (descriptor_set_batching) {
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// All good, see if this requires re-binding.
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if (i - last_set_index > 1) {
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch.
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draw_graph.add_draw_list_bind_uniform_sets(dl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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first_set_index = i;
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valid_set_count = 1;
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valid_descriptor_ids[0] = dl->state.sets[i].uniform_set_driver_id;
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} else {
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// Otherwise, keep storing in the current batch
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// Otherwise, keep storing in the current batch.
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valid_descriptor_ids[valid_set_count] = dl->state.sets[i].uniform_set_driver_id;
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valid_set_count++;
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}
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@ -4460,7 +4460,7 @@ void RenderingDevice::draw_list_draw(DrawListID p_list, bool p_use_indices, uint
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}
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}
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// Bind the remaining batch
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// Bind the remaining batch.
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if (descriptor_set_batching && valid_set_count > 0) {
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draw_graph.add_draw_list_bind_uniform_sets(dl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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}
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@ -5005,14 +5005,14 @@ void RenderingDevice::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_g
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if (descriptor_set_batching) {
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// All good, see if this requires re-binding.
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if (i - last_set_index > 1) {
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch.
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draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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first_set_index = i;
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valid_set_count = 1;
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valid_descriptor_ids[0] = cl->state.sets[i].uniform_set_driver_id;
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} else {
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// Otherwise, keep storing in the current batch
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// Otherwise, keep storing in the current batch.
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valid_descriptor_ids[valid_set_count] = cl->state.sets[i].uniform_set_driver_id;
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valid_set_count++;
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}
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@ -5029,7 +5029,7 @@ void RenderingDevice::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_g
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}
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}
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// Bind the remaining batch
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// Bind the remaining batch.
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if (valid_set_count > 0) {
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draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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}
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@ -5150,14 +5150,14 @@ void RenderingDevice::compute_list_dispatch_indirect(ComputeListID p_list, RID p
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if (!cl->state.sets[i].bound) {
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// All good, see if this requires re-binding.
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if (i - last_set_index > 1) {
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch
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// If the descriptor sets are not contiguous, bind the previous ones and start a new batch.
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draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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first_set_index = i;
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valid_set_count = 1;
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valid_descriptor_ids[0] = cl->state.sets[i].uniform_set_driver_id;
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} else {
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// Otherwise, keep storing in the current batch
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// Otherwise, keep storing in the current batch.
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valid_descriptor_ids[valid_set_count] = cl->state.sets[i].uniform_set_driver_id;
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valid_set_count++;
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}
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@ -5172,7 +5172,7 @@ void RenderingDevice::compute_list_dispatch_indirect(ComputeListID p_list, RID p
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}
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}
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// Bind the remaining batch
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// Bind the remaining batch.
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if (valid_set_count > 0) {
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draw_graph.add_compute_list_bind_uniform_sets(cl->state.pipeline_shader_driver_id, valid_descriptor_ids, first_set_index, valid_set_count);
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}
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