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https://github.com/godotengine/godot.git
synced 2025-10-19 07:53:26 +00:00
Optimize enumeration of global classes in create dialog and autocomplete
This commit is contained in:
parent
318af42020
commit
a20934c8e4
6 changed files with 67 additions and 70 deletions
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@ -1446,7 +1446,7 @@ void ConnectionsDock::update_tree() {
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doc_class_name = String();
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}
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class_icon = editor_data.get_script_icon(script_base);
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class_icon = editor_data.get_script_icon(script_base->get_path());
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if (class_icon.is_null() && has_theme_icon(native_base, EditorStringName(EditorIcons))) {
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class_icon = get_editor_theme_icon(native_base);
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}
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@ -257,14 +257,9 @@ void CreateDialog::_add_type(const StringName &p_type, TypeCategory p_type_categ
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inherits = ClassDB::get_parent_class(p_type);
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inherited_type = TypeCategory::CPP_TYPE;
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} else {
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if (p_type_category == TypeCategory::PATH_TYPE || ScriptServer::is_global_class(p_type)) {
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Ref<Script> scr;
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if (p_type_category == TypeCategory::PATH_TYPE) {
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ERR_FAIL_COND(!ResourceLoader::exists(p_type, "Script"));
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scr = ResourceLoader::load(p_type, "Script");
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} else {
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scr = EditorNode::get_editor_data().script_class_load_script(p_type);
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}
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if (p_type_category == TypeCategory::PATH_TYPE) {
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ERR_FAIL_COND(!ResourceLoader::exists(p_type, "Script"));
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Ref<Script> scr = ResourceLoader::load(p_type, "Script");
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ERR_FAIL_COND(scr.is_null());
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Ref<Script> base = scr->get_base_script();
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@ -286,6 +281,10 @@ void CreateDialog::_add_type(const StringName &p_type, TypeCategory p_type_categ
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inherited_type = TypeCategory::PATH_TYPE;
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}
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}
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} else if (ScriptServer::is_global_class(p_type)) {
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inherits = ScriptServer::get_global_class_base(p_type);
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bool is_native_class = ClassDB::class_exists(inherits);
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inherited_type = is_native_class ? TypeCategory::CPP_TYPE : TypeCategory::OTHER_TYPE;
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} else {
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inherits = custom_type_parents[p_type];
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if (ClassDB::class_exists(inherits)) {
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@ -983,20 +983,6 @@ bool EditorData::script_class_is_parent(const String &p_class, const String &p_i
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return true;
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}
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StringName EditorData::script_class_get_base(const String &p_class) const {
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Ref<Script> script = script_class_load_script(p_class);
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if (script.is_null()) {
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return StringName();
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}
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Ref<Script> base_script = script->get_base_script();
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if (base_script.is_null()) {
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return ScriptServer::get_global_class_base(p_class);
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}
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return script->get_language()->get_global_class_name(base_script->get_path());
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}
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Variant EditorData::script_class_instance(const String &p_class) {
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if (ScriptServer::is_global_class(p_class)) {
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Ref<Script> script = script_class_load_script(p_class);
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@ -1026,22 +1012,25 @@ void EditorData::script_class_set_icon_path(const String &p_class, const String
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_script_class_icon_paths[p_class] = p_icon_path;
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}
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String EditorData::script_class_get_icon_path(const String &p_class) const {
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if (!ScriptServer::is_global_class(p_class)) {
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return String();
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}
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String EditorData::script_class_get_icon_path(const String &p_class, bool *r_valid) const {
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String current = p_class;
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String ret = _script_class_icon_paths[current];
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while (ret.is_empty()) {
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current = script_class_get_base(current);
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while (true) {
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if (!ScriptServer::is_global_class(current)) {
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// If the classnames chain has a native class ancestor, we're done with success.
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if (r_valid) {
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*r_valid = ClassDB::class_exists(current);
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}
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return String();
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}
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ret = _script_class_icon_paths.has(current) ? _script_class_icon_paths[current] : String();
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HashMap<StringName, String>::ConstIterator E = _script_class_icon_paths.find(current);
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if ((bool)E) {
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if (r_valid) {
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*r_valid = true;
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}
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return E->value;
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}
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current = ScriptServer::get_global_class_base(current);
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}
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return ret;
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}
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StringName EditorData::script_class_get_name(const String &p_path) const {
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@ -1126,28 +1115,42 @@ Ref<Texture2D> EditorData::_load_script_icon(const String &p_path) const {
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return nullptr;
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}
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Ref<Texture2D> EditorData::get_script_icon(const Ref<Script> &p_script) {
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Ref<Texture2D> EditorData::get_script_icon(const String &p_script_path) {
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// Take from the local cache, if available.
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if (_script_icon_cache.has(p_script)) {
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if (_script_icon_cache.has(p_script_path)) {
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// Can be an empty value if we can't resolve any icon for this script.
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// An empty value is still cached to avoid unnecessary attempts at resolving it again.
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return _script_icon_cache[p_script];
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return _script_icon_cache[p_script_path];
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}
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Ref<Script> base_scr = p_script;
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// Fast path in case the whole hierarchy is made of global classes.
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StringName class_name = script_class_get_name(p_script_path);
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{
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if (class_name != StringName()) {
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bool icon_valid = false;
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String icon_path = script_class_get_icon_path(class_name, &icon_valid);
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if (icon_valid) {
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Ref<Texture2D> icon = _load_script_icon(icon_path);
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_script_icon_cache[p_script_path] = icon;
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return icon;
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}
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}
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}
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Ref<Script> base_scr = ResourceLoader::load(p_script_path, "Script");
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while (base_scr.is_valid()) {
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// Check for scripted classes.
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String icon_path;
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StringName class_name = script_class_get_name(base_scr->get_path());
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if (base_scr->is_built_in() || class_name == StringName()) {
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StringName base_class_name = script_class_get_name(base_scr->get_path());
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if (base_scr->is_built_in() || base_class_name == StringName()) {
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icon_path = base_scr->get_class_icon_path();
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} else {
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icon_path = script_class_get_icon_path(class_name);
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icon_path = script_class_get_icon_path(base_class_name);
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}
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Ref<Texture2D> icon = _load_script_icon(icon_path);
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if (icon.is_valid()) {
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_script_icon_cache[p_script] = icon;
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_script_icon_cache[p_script_path] = icon;
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return icon;
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}
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@ -1155,7 +1158,7 @@ Ref<Texture2D> EditorData::get_script_icon(const Ref<Script> &p_script) {
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// TODO: Should probably be deprecated in 4.x
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const EditorData::CustomType *ctype = get_custom_type_by_path(base_scr->get_path());
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if (ctype && ctype->icon.is_valid()) {
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_script_icon_cache[p_script] = ctype->icon;
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_script_icon_cache[p_script_path] = ctype->icon;
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return ctype->icon;
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}
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@ -1163,21 +1166,16 @@ Ref<Texture2D> EditorData::get_script_icon(const Ref<Script> &p_script) {
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base_scr = base_scr->get_base_script();
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}
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// No custom icon was found in the inheritance chain, so check the base
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// class of the script instead.
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String base_type;
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p_script->get_language()->get_global_class_name(p_script->get_path(), &base_type);
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// Check if the base type is an extension-defined type.
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Ref<Texture2D> ext_icon = extension_class_get_icon(base_type);
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Ref<Texture2D> ext_icon = extension_class_get_icon(class_name);
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if (ext_icon.is_valid()) {
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_script_icon_cache[p_script] = ext_icon;
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_script_icon_cache[p_script_path] = ext_icon;
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return ext_icon;
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}
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// If no icon found, cache it as null.
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_script_icon_cache[p_script] = Ref<Texture>();
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return nullptr;
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_script_icon_cache[p_script_path] = Ref<Texture2D>();
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return Ref<Texture2D>();
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}
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void EditorData::clear_script_icon_cache() {
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@ -147,7 +147,7 @@ private:
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HashMap<StringName, String> _script_class_icon_paths;
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HashMap<String, StringName> _script_class_file_to_path;
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HashMap<Ref<Script>, Ref<Texture>> _script_icon_cache;
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HashMap<String, Ref<Texture>> _script_icon_cache;
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Ref<Texture2D> _load_script_icon(const String &p_path) const;
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@ -241,7 +241,6 @@ public:
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void notify_scene_saved(const String &p_path);
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bool script_class_is_parent(const String &p_class, const String &p_inherits);
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StringName script_class_get_base(const String &p_class) const;
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Variant script_class_instance(const String &p_class);
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Ref<Script> script_class_load_script(const String &p_class) const;
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@ -249,7 +248,7 @@ public:
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StringName script_class_get_name(const String &p_path) const;
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void script_class_set_name(const String &p_path, const StringName &p_class);
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String script_class_get_icon_path(const String &p_class) const;
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String script_class_get_icon_path(const String &p_class, bool *r_valid = nullptr) const;
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void script_class_set_icon_path(const String &p_class, const String &p_icon_path);
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void script_class_clear_icon_paths() { _script_class_icon_paths.clear(); }
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void script_class_save_icon_paths();
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@ -257,7 +256,7 @@ public:
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Ref<Texture2D> extension_class_get_icon(const String &p_class) const;
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Ref<Texture2D> get_script_icon(const Ref<Script> &p_script);
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Ref<Texture2D> get_script_icon(const String &p_script_path);
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void clear_script_icon_cache();
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EditorData();
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@ -4805,13 +4805,13 @@ void EditorNode::_pick_main_scene_custom_action(const String &p_custom_action_na
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}
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}
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Ref<Texture2D> EditorNode::_get_class_or_script_icon(const String &p_class, const Ref<Script> &p_script, const String &p_fallback, bool p_fallback_script_to_theme) {
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Ref<Texture2D> EditorNode::_get_class_or_script_icon(const String &p_class, const String &p_script_path, const String &p_fallback, bool p_fallback_script_to_theme) {
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ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
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EditorData &ed = EditorNode::get_editor_data();
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// Check for a script icon first.
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if (p_script.is_valid()) {
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Ref<Texture2D> script_icon = ed.get_script_icon(p_script);
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if (!p_script_path.is_empty()) {
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Ref<Texture2D> script_icon = ed.get_script_icon(p_script_path);
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if (script_icon.is_valid()) {
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return script_icon;
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}
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@ -4819,14 +4819,15 @@ Ref<Texture2D> EditorNode::_get_class_or_script_icon(const String &p_class, cons
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if (p_fallback_script_to_theme) {
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// Look for the native base type in the editor theme. This is relevant for
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// scripts extending other scripts and for built-in classes.
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String script_class_name = p_script->get_language()->get_global_class_name(p_script->get_path());
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String base_type;
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if (script_class_name.is_empty()) {
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base_type = p_script->get_instance_base_type();
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if (ScriptServer::is_global_class(p_class)) {
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base_type = ScriptServer::get_global_class_native_base(p_class);
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} else {
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base_type = ScriptServer::get_global_class_native_base(script_class_name);
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Ref<Script> scr = ResourceLoader::load(p_script_path, "Script");
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if (scr.is_valid()) {
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base_type = scr->get_instance_base_type();
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}
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}
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if (theme.is_valid() && theme->has_icon(base_type, EditorStringName(EditorIcons))) {
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return theme->get_icon(base_type, EditorStringName(EditorIcons));
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}
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@ -4899,21 +4900,21 @@ Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String
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if (Object::cast_to<MultiNodeEdit>(p_object)) {
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return get_class_icon(Object::cast_to<MultiNodeEdit>(p_object)->get_edited_class_name(), p_fallback);
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} else {
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return _get_class_or_script_icon(p_object->get_class(), scr, p_fallback);
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return _get_class_or_script_icon(p_object->get_class(), scr.is_valid() ? scr->get_path() : String(), p_fallback);
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}
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}
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Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) {
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ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
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Ref<Script> scr;
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String script_path;
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if (ScriptServer::is_global_class(p_class)) {
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scr = EditorNode::get_editor_data().script_class_load_script(p_class);
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script_path = ScriptServer::get_global_class_path(p_class);
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} else if (ResourceLoader::exists(p_class)) { // If the script is not a class_name we check if the script resource exists.
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scr = ResourceLoader::load(p_class);
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script_path = p_class;
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}
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return _get_class_or_script_icon(p_class, scr, p_fallback, true);
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return _get_class_or_script_icon(p_class, script_path, p_fallback, true);
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}
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bool EditorNode::is_object_of_custom_type(const Object *p_object, const StringName &p_class) {
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@ -648,7 +648,7 @@ private:
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void _feature_profile_changed();
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bool _is_class_editor_disabled_by_feature_profile(const StringName &p_class);
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Ref<Texture2D> _get_class_or_script_icon(const String &p_class, const Ref<Script> &p_script, const String &p_fallback = "Object", bool p_fallback_script_to_theme = false);
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Ref<Texture2D> _get_class_or_script_icon(const String &p_class, const String &p_script_path, const String &p_fallback = "Object", bool p_fallback_script_to_theme = false);
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void _pick_main_scene_custom_action(const String &p_custom_action_name);
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