Mono: Use "UnnamedProject" if application/config/name is empty

This commit is contained in:
Unknown 2017-10-27 21:22:54 +02:00
parent 70c3ea5a82
commit a2247d45fc
4 changed files with 24 additions and 7 deletions

View file

@ -488,13 +488,17 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
String name = ProjectSettings::get_singleton()->get("application/config/name");
if (name.empty()) {
name = "UnnamedProject";
}
if (proj_assembly) {
String proj_asm_path = proj_assembly->get_path();
if (!FileAccess::exists(proj_assembly->get_path())) {
// Maybe it wasn't loaded from the default path, so check this as well
String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name);
proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
if (!FileAccess::exists(proj_asm_path))
return; // No assembly to load
}
@ -502,8 +506,7 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
return; // Already up to date
} else {
String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name)))
if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
return; // No assembly to load
}
}