Fix crash when calling move_and_collide with a null jolt_body

This commit is contained in:
Mikael Hermansson 2025-09-27 13:30:04 +02:00
parent 9283328fe7
commit a285ab6bcf

View file

@ -861,6 +861,10 @@ Vector3 JoltPhysicsDirectSpaceState3D::get_closest_point_to_object_volume(RID p_
bool JoltPhysicsDirectSpaceState3D::body_test_motion(const JoltBody3D &p_body, const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult *r_result) const {
ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "body_test_motion (maybe from move_and_slide?) must not be called while the physics space is being stepped.");
if (!p_body.in_space()) {
return false;
}
space->flush_pending_objects();
const float margin = MAX((float)p_parameters.margin, 0.0001f);