Improve documentation related to physics collision shapes

- Document using convex decomposition in the editor.
- Mention that "trimesh" is synonymous with a concave collision shape.
- Add performance hints for each collision shape.
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Hugo Locurcio 2022-03-02 01:37:19 +01:00
parent 62765fb7ca
commit a30e5805af
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19 changed files with 59 additions and 39 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CylinderShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Cylinder shape for collisions.
Cylinder shape for 3D collisions.
</brief_description>
<description>
Cylinder shape for collisions.
Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends.
[b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D].
</description>
<tutorials>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>