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Improve documentation related to physics collision shapes
- Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape.
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CylinderShape3D" inherits="Shape3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Cylinder shape for collisions.
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Cylinder shape for 3D collisions.
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</brief_description>
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<description>
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Cylinder shape for collisions.
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Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends.
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[b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D].
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</description>
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<tutorials>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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