diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index cf13068efa7..56e9900ad61 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -38,7 +38,8 @@
- Returns an array of [ArrayMesh]es and [Transform3D] references of all bake meshes that exist within the current GridMap.
+ Returns an array of [ArrayMesh]es and [Transform3D] references of all bake meshes that exist within the current GridMap. Even indices contain [ArrayMesh]es, while odd indices contain [Transform3D]s that are always equal to [constant Transform3D.IDENTITY].
+ This method relies on the output of [method make_baked_meshes], which will be called with [code]gen_lightmap_uv[/code] set to [code]true[/code] and [code]lightmap_uv_texel_size[/code] set to [code]0.1[/code] if it hasn't been called yet.
@@ -86,7 +87,7 @@
- Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in local space.
+ Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in local space. Even indices contain [Transform3D]s, while odd indices contain [Mesh]es related to the [Transform3D] in the index preceding it.
@@ -128,7 +129,8 @@
- Bakes lightmap data for all meshes in the assigned [MeshLibrary].
+ Generates a baked mesh that represents all meshes in the assigned [MeshLibrary] for use with [LightmapGI]. If [param gen_lightmap_uv] is [code]true[/code], UV2 data will be generated for each mesh currently used in the [GridMap]. Otherwise, only meshes that already have UV2 data present will be able to use baked lightmaps. When generating UV2, [param lightmap_uv_texel_size] controls the texel density for lightmaps, with lower values resulting in more detailed lightmaps. [param lightmap_uv_texel_size] is ignored if [param gen_lightmap_uv] is [code]false[/code]. See also [method get_bake_meshes], which relies on the output of this method.
+ [b]Note:[/b] Calling this method will not actually bake lightmaps, as lightmap baking is performed using the [LightmapGI] node.