Fix thread IDs.

On Linux, thread IDs were not properly assigned with the current approach.
The line:
`std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);`
does not work because the thread ID is not assigned until the thread starts.

This PR changes the behavior to use manually generated thread IDs. Additionally, if a thread is (or may have been created) outside Godot, the method `Thread::attach_external_thread` was added.
This commit is contained in:
Juan Linietsky 2023-04-22 15:34:16 +02:00
parent 24cb43a874
commit a37c30dfc9
7 changed files with 47 additions and 42 deletions

View file

@ -3306,6 +3306,8 @@ EditorExportPlatformAndroid::EditorExportPlatformAndroid() {
EditorExportPlatformAndroid::~EditorExportPlatformAndroid() {
#ifndef ANDROID_ENABLED
quit_request.set();
check_for_changes_thread.wait_to_finish();
if (check_for_changes_thread.is_started()) {
check_for_changes_thread.wait_to_finish();
}
#endif
}