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Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
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parent
130ecf0c9f
commit
a38b447413
24 changed files with 119 additions and 8 deletions
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@ -856,6 +856,7 @@ void VisualShaderEditor::_update_graph() {
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Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
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Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
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Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
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Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color");
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Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
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Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
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@ -863,7 +864,11 @@ void VisualShaderEditor::_update_graph() {
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expression_box->add_color_override("background_color", background_color);
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for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
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expression_box->add_keyword_color(E->get(), keyword_color);
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if (ShaderLanguage::is_control_flow_keyword(E->get())) {
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expression_box->add_keyword_color(E->get(), control_flow_keyword_color);
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} else {
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expression_box->add_keyword_color(E->get(), keyword_color);
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}
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}
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expression_box->add_font_override("font", get_font("expression", "EditorFonts"));
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@ -1705,13 +1710,18 @@ void VisualShaderEditor::_notification(int p_what) {
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Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
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Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
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Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
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Color control_flow_keyword_color = EDITOR_GET("text_editor/highlighting/control_flow_keyword_color");
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Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
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Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
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preview_text->add_color_override("background_color", background_color);
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for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
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preview_text->add_keyword_color(E->get(), keyword_color);
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if (ShaderLanguage::is_control_flow_keyword(E->get())) {
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preview_text->add_keyword_color(E->get(), control_flow_keyword_color);
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} else {
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preview_text->add_keyword_color(E->get(), keyword_color);
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}
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}
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preview_text->add_font_override("font", get_font("expression", "EditorFonts"));
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