Add gesture to ViewPanner and simplify a bit its API

This commit is contained in:
Gilles Roudière 2023-01-19 17:50:51 +01:00
parent 9937915ad7
commit a3b431b09d
16 changed files with 139 additions and 201 deletions

View file

@ -620,22 +620,14 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
}
void TextureRegionEditor::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) {
_pan_callback(-p_scroll_vec * 32);
}
void TextureRegionEditor::_pan_callback(Vector2 p_scroll_vec) {
void TextureRegionEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
p_scroll_vec /= draw_zoom;
hscroll->set_value(hscroll->get_value() - p_scroll_vec.x);
vscroll->set_value(vscroll->get_value() - p_scroll_vec.y);
}
void TextureRegionEditor::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) {
if (p_scroll_vec.y < 0) {
_zoom_on_position(draw_zoom * ((0.95 + (0.05 * Math::abs(p_scroll_vec.y))) / 0.95), p_origin);
} else {
_zoom_on_position(draw_zoom * (1 - (0.05 * Math::abs(p_scroll_vec.y))), p_origin);
}
void TextureRegionEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
_zoom_on_position(draw_zoom * p_zoom_factor, p_origin);
}
void TextureRegionEditor::_scroll_changed(float) {
@ -1169,7 +1161,7 @@ TextureRegionEditor::TextureRegionEditor() {
hb_grid->hide();
panner.instantiate();
panner->set_callbacks(callable_mp(this, &TextureRegionEditor::_scroll_callback), callable_mp(this, &TextureRegionEditor::_pan_callback), callable_mp(this, &TextureRegionEditor::_zoom_callback));
panner->set_callbacks(callable_mp(this, &TextureRegionEditor::_pan_callback), callable_mp(this, &TextureRegionEditor::_zoom_callback));
edit_draw = memnew(Panel);
vb->add_child(edit_draw);