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Add const references detected by clang-tidy
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57 changed files with 120 additions and 120 deletions
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@ -561,7 +561,7 @@ bool ProjectConverter3To4::validate_conversion() {
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// Check file by file.
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for (int i = 0; i < collected_files.size(); i++) {
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String file_name = collected_files[i];
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const String &file_name = collected_files[i];
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Vector<String> lines;
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uint32_t ignored_lines = 0;
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uint64_t file_size = 0;
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@ -2732,7 +2732,7 @@ void ProjectConverter3To4::rename_joypad_buttons_and_axes(Vector<SourceLine> &so
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for (int i = 0; i < reg_match.size(); ++i) {
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Ref<RegExMatch> match = reg_match[i];
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PackedStringArray strings = match->get_strings();
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String button_index_entry = strings[0];
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const String &button_index_entry = strings[0];
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int button_index_value = strings[1].to_int();
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if (button_index_value == 6) { // L2 and R2 are mapped to joypad axes in Godot 4.
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line = line.replace("InputEventJoypadButton", "InputEventJoypadMotion");
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@ -2741,7 +2741,7 @@ void ProjectConverter3To4::rename_joypad_buttons_and_axes(Vector<SourceLine> &so
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line = line.replace("InputEventJoypadButton", "InputEventJoypadMotion");
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line = line.replace(button_index_entry, ",\"axis\":5,\"axis_value\":1.0");
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} else if (button_index_value < 22) { // There are no mappings for indexes greater than 22 in both Godot 3 & 4.
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String pressure_and_pressed_properties = strings[2];
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const String &pressure_and_pressed_properties = strings[2];
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line = line.replace(button_index_entry, ",\"button_index\":" + String::num_int64(reg_container.joypad_button_mappings[button_index_value]) + "," + pressure_and_pressed_properties);
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}
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}
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@ -2750,7 +2750,7 @@ void ProjectConverter3To4::rename_joypad_buttons_and_axes(Vector<SourceLine> &so
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for (int i = 0; i < reg_match.size(); ++i) {
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Ref<RegExMatch> match = reg_match[i];
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PackedStringArray strings = match->get_strings();
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String axis_entry = strings[0];
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const String &axis_entry = strings[0];
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int axis_value = strings[1].to_int();
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if (axis_value == 6) {
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line = line.replace(axis_entry, ",\"axis\":4");
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@ -2772,7 +2772,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_joypad_buttons_and_axes(Ve
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for (int i = 0; i < reg_match.size(); ++i) {
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Ref<RegExMatch> match = reg_match[i];
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PackedStringArray strings = match->get_strings();
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String button_index_entry = strings[0];
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const String &button_index_entry = strings[0];
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int button_index_value = strings[1].to_int();
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if (button_index_value == 6) { // L2 and R2 are mapped to joypad axes in Godot 4.
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found_renames.append(line_formatter(current_line, "InputEventJoypadButton", "InputEventJoypadMotion", line));
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@ -2789,7 +2789,7 @@ Vector<String> ProjectConverter3To4::check_for_rename_joypad_buttons_and_axes(Ve
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for (int i = 0; i < reg_match.size(); ++i) {
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Ref<RegExMatch> match = reg_match[i];
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PackedStringArray strings = match->get_strings();
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String axis_entry = strings[0];
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const String &axis_entry = strings[0];
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int axis_value = strings[1].to_int();
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if (axis_value == 6) {
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found_renames.append(line_formatter(current_line, axis_entry, ",\"axis\":4", line));
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